Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » StoryNexus: Advice and Discussion

How to build things with StoryNexus

Effects dependant upon quality value Messages in this topic - RSS

Lily Fox
Lily Fox
Posts: 346

10/16/2012
I have a problem, perhaps someone can suggest a solution.

In City of Phire, I have an item which inflicts menace points upon the player when carried. They way I hope to do this is with a storylet that plays when they have >=1 of the item, with a branch that increases the menace. The problem is two-fold:
  • I would like the menace increase to be greater in line with the number of items hold.
  • I only want the storylet to kick in every so-often (say, every 10 actions).

Ideas?

--
@LilyLayer4
Fallen London character: Lilith B.
Author of Maelstrom - Play - Discuss
Author of City of Phire - Play - Discuss
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software