How to build things with StoryNexus
Effects dependant upon quality value
 Lily Fox Posts: 346
10/16/2012
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I have a problem, perhaps someone can suggest a solution.
In City of Phire, I have an item which inflicts menace points upon the player when carried. They way I hope to do this is with a storylet that plays when they have >=1 of the item, with a branch that increases the menace. The problem is two-fold:
- I would like the menace increase to be greater in line with the number of items hold.
- I only want the storylet to kick in every so-often (say, every 10 actions).
Ideas?
-- @LilyLayer4 Fallen London character: Lilith B. Author of Maelstrom - Play - Discuss Author of City of Phire - Play - Discuss
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