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A game of survival, trade and exploration in the universe of Fallen London

Turning Speed Busted Messages in this topic - RSS

AgentTBC
AgentTBC
Posts: 53

2/12/2015
I did some testing and the turning speed/radius of your ship is dependent on how many FPS your video card is pushing. Slow computer = slow turning. Fast computer = fast turning. I shouldn't have to explain why this is fundamentally broken. And not in a "this is an opinion which I will present as fact" kind of way but in an actual honest-to-god objectively broken way. I don't know if its a bug or an unfortunate design decision but it really should change. Your ships turning speed and, by extension, combat difficulty should not heavily depend on the speed of your computer. On a fast computer its very easy to stay directly behind enemy ships at all times. On a really slow computer your ship turns like a whale. And not a svelte whale, a real big honking fat whale.

This isn't right.
edited by AgentTBC on 2/12/2015
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Mac
Mac
Posts: 18

2/13/2015
Hey folks! Thanks for all the feedback regarding this issue. The short (and positive) answer is that this was a problem, some of code was Time based some was not which meant that your Turn speed would vary depending on frame rate. However there is now a fix that will be released with the next update.

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Unity Developer | Failbetter Games
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