A game of survival, trade and exploration in the universe of Fallen London
Improving Pages
 ThePolishSausage Posts: 12
2/11/2015
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Hi all,
Very much enjoying Sunless Sea so far. A little rough around the edges perhaps, but this game definitely fits the kind I've been craving for a long time.
One quick question: is there a way to upgrade your Pages stat? Initially, I chose a Natural Philosopher origin and had the starting surgeon to help me along. After I promptly died, I went with the Veteran origin and made it quite far before I realized there's no sure-fire way to improve your Pages the way you can improve every other stat using your crewmembers. I checked the wiki a bit and the only ways that seem to do this, so far, is the starting Surgeon from the Natural Philosopher origin or visiting the Iron Republic, which could go either way (as in, you could lose two pages).
Feel free to leave me in the dark if there's a certain event, character, or location I missed (but a hint would be nice, if so).
Thanks all.
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 Nethris Posts: 2
2/12/2015
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Having one stat not able to be raised by Secrets feels interesting in concept, but interacts in non-fun manners with character creation. Having Poet (or Natural Scholar without other Pages bonuses) and Horizon Codex effectively be worth more effort than 25 Secrets punishes picking other options for flavor, different early game focuses, etc, which is rather annoying really.
Especially with the game not warning you about any of this, another way to at least raise Pages to 50 via Secrets would be nice - maybe let officers with Pages as a secondary stat bonus raise Pages to 50? Doesn't have to be an officer obviously, but the only other idea that immediately came to mind was letting one or more mascots raise Pages to 50 via secrets, and as far as I know the only mascots with a Pages bonus currently also have other options they're mutually exclusive with, so that doesn't seem especially elegant.
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+2
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 ThreeTen22 Posts: 8
7/20/2015
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If you have a strong enough ship you can farm the lifebergs for the artefacts
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 Atom Stratomsk Posts: 44
7/22/2015
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Personally I don't think this would be as much of a problem if you had an option to toggle off the chart when you take the Correspondence legacy. Of course adding another officer that isn't reliant on a specific character class would help too. Anyway, with that legacy you do get to keep half your pages, but you subsequently lose a ton of potential fragments from exploration.
I like being able to keep my hard earned pages if I retire my captain but the chart is an unnecessary liability that in essence gimps my captain. It's true that there are other ways of getting secrets but it is undoubtable that exploration is your primary way of acquiring them.
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+1
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 Justheretopost Posts: 1
7/19/2015
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There is one way to continuously get pages. 7 Outlandish artifacts and 7 secrets will create the Monstrous Almanac, which gives you a permanent +7 pages when crafted and can be equipped to your ship for an additional +7 pages. *Edit: Monstrous Almanac can be crafted at your study.
You can only have one at a time. You can sell the Monstrous Almanac for $1000 at Hollow Temple, then make another one to get another +7 permanent pages (max of 200). The only issue is that I have difficulty finding artifacts.
If you are just swimming in money, you can also "buy" pages with this trick. Secrets are sold at Irem for $999, and artifacts are sold at Khan's shadow for $150 each. Buy 7 of each ($8043), craft a Monstrous Almanac, then sell the Monstrous Almanac. In the end, it would cost $7043 (8043-1000) plus travel expenses. edited by Justheretopost on 7/19/2015
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+1
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