Powered by Jitbit .Net Forum free trial version.

HomeSunless Sea

A game of survival, trade and exploration in the universe of Fallen London

A few thoughts on Sunless Sea Messages in this topic - RSS

Doylahm
Doylahm
Posts: 1

2/11/2015
Prior to writing this, I just want to make it clear that I really love this game, and I've put many, many hours into it. However, it would be impractical to list out all of my affections for the game, along with all of my quarrels. Anyways, here we go.

1. The skills feel like they need a bit of re-balancing. Particularly hearts, but the others probably could use a few tweaks too. As of the moment (and maybe I'm completely wrong), hearts is only used for skill-check events. When compared to the number of events that use the other skills (particularly iron and veils), hearts also falls behind. As a result I find myself never leveling hearts, but perhaps I am playing the game incorrectly?

To at least alleviate the problem the skill "hearts" needs to have some sort of practical bonus, akin to how iron increases damage, veils stealth, mirrors reload time, and pages secret acquisition rate. A few ideas are adding in defense to ships, and having hearts affect this; having a boarding mechanic to the game (something I would like anyways), and having hearts help with that; or perhaps something you guys think of. Every other skill I can see myself leveling, but not this one.

2. I know combat has already been reworked... But it needs a bit more work. Originally, I was afraid of nearly afraid of everything in the zee, until I figured out that nearly every enemy can be trivialized by getting in close, staying behind them by clever steam manipulation and turning (The exception being ships with aft weapons). I understand that flanking is a valid strategy in real life, but I think in game terms it needs to be addressed. For example, adding abilities to the enemies where being too close, or being behind them incurs a negative response. Currently the enemies will just try to back up, turn, and sometimes just get confused and stop. Another idea is that zee monsters will always submerge if you are too near, or will swipe you with their tails. Just some thoughts.

3. I'm sure you're aware of it, but the civilian ships.. Not sure what kind of engines they have, but I can't even think of pirating, because they teleport into an island for safety. They just need to be fixed.

4. I'm not sure exactly what it is, because I know nothing of programming, but I think there is like a memory leak or something if you have the game open for a long time. Yeah, yeah, I can hear the, "well, just restart it then!", already. I think I game shouldn't have these sort of issues, however. Problems I've seen are: whenever event boxes pop up, the game pauses; you can only exit combat when you enter a port; and spawn points spawn an insane amount of enemies (like, I've had about 10 of those crabs near Fallen London on the screen at the same time, and they keep spawning). I don't really now how to replicate these things, or to even report them properly, but there you go.

I can't think of other points at the moment, but I had a few more things (some of them are already harped on enough, e.g. warehouses). Just wanted to give my thoughts. Love the game, and I'm excited to see more from it in the future!
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software