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A game of survival, trade and exploration in the universe of Fallen London

Civilian ships Messages in this topic - RSS

Rapiere
Rapiere
Posts: 64

2/9/2015
I have the game since a long time but refrained playing it the past 4 months. I'm pretty sure I saw in the changelogs something about civilian ships at some time. Will they return? in a patch or the expansion?
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Frenzgyn
Frenzgyn
Posts: 197

2/9/2015
They are in game, but in my opinion, right now, are pretty boring-useless.

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http://fallenlondon.com/Profile/Frenzgyn
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Master Polarimini
Master Polarimini
Posts: 310

2/9/2015
I wanted to open a thread just to comment about that... in my opinion the civilian ships are one of the rare things that feel unfinished in the game
Not only their look is always the same and their sailing is... erm, quite erratic, but they seem pretty useless, unless a captain wants to play pirate and attack them. And yet they could have a lot of uses, from triggering random encounter events to trade to giving information on the map in exchange of echoes, etc.

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Devices workshop opening soon...

Follow my story at http://www.fallenlondon.com/Profile/Master~Polarimini
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Rocket Heeled Jack
Rocket Heeled Jack
Posts: 311

2/9/2015
On the one occasion that I engaged a civilian ship, my crew ended up getting all upset that I'd had a go, I think that something along the lines of a letter of marque to take prizes and a way of identifying which ships are falling under that letter (colour/flag perhaps) would be an excellent addition to the game.

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http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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Rapiere
Rapiere
Posts: 64

2/9/2015
I never saw a single one! How can it be?
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SouthSea Rutherby
SouthSea Rutherby
Posts: 224

2/9/2015
Master Polarimini wrote:
I wanted to open a thread just to comment about that...


PLEASE DO! There were a few threads in Early Access that touched upon the subject of piracy, but the flensing weapons still don't do enough damage to enemy crew and from what I've tested seizing ships is downright impossible even now that the game is live!



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    Now the proud captain of Mr. Eaten's Revenge
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    Nenjin
    Nenjin
    Posts: 171

    2/9/2015
    Yeah, civilian ships are a tad underwhelming even after their final implementation. I don't see much in the way of shipping lanes...more like random NPC ships spawned whereever, going whereever. They seem quite rare too. I'd expect to see ship traffic outside of FL more regularly, but as it is the pirates are more frequent than NPCs.

    It'd also be nice if monster and pirates would attack them rather than essentially ignoring them for you.
    edited by Nenjin on 2/9/2015
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    Fretling
    Fretling
    Posts: 529

    2/9/2015
    I feel like they were a bit more common prior to release. Is this a mistaken impression, or can someone corroborate it?
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    imyril
    imyril
    Posts: 51

    2/9/2015
    Fretling wrote:
    I feel like they were a bit more common prior to release. Is this a mistaken impression, or can someone corroborate it?


    I'd agree with that. They feel like they've been tuned back - they seemed much more common in Sapphire than they do now (of course, they were also blatantly misbehaving then! It's been a while since I saw one twitching on an island until it could rev itself back out to zee).
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    Frenzgyn
    Frenzgyn
    Posts: 197

    2/9/2015
    In the current implementation there could be no more than six and they all are setted on a trade route. Basically, the idea is that you could follow them, have lesse terror and discover a new island... the problem is that they often teleport out of your sight! I want that damned quantic engine! :p
    edited by Frenzgyn on 2/9/2015

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    http://fallenlondon.com/Profile/Frenzgyn
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    Neather
    Neather
    Posts: 6

    2/10/2015
    Oh, is that what those blue steamers that keep getting caught in islands and just generally being goofy and useless are? Civilian ships? Oh, dear.

    If FailBetter games chose to neglect them entirely I'd be none the wiser because they're so rare and uninteresting. But if they did the work already to put them in the game for its release then I do imagine it couldn't go terribly wrong to fix them.
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    organicmcgee
    organicmcgee
    Posts: 59

    2/10/2015
    I'm still waiting for them to put the Deconstruction in
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    Rapiere
    Rapiere
    Posts: 64

    2/10/2015
    Never saw one admittedly. Seems the feature is incomplete.
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    WormApotheote
    WormApotheote
    Posts: 725

    2/10/2015
    organicmcgee wrote:
    I'm still waiting for them to put the Deconstruction in


    I'm pretty sure they got rid of that region (Also the sea of wings), considering now the chelonate and empire of hands are on the east edge instead when they werent originally

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    No, I don't pull the Eater of Names.
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    organicmcgee
    organicmcgee
    Posts: 59

    2/12/2015
    I think the sea of wings is still going in. After all, you can sell feathers in London, but where do you get the feathers from?

    Besides, I've still got two big empty spots on the eastern edge (my empire of hands and chelonate are not close to the edge of the map at all) and they still say they are under construction. I live in hope.
    edited by organicmcgee on 2/12/2015
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    Limiteddecanter
    Limiteddecanter
    Posts: 4

    2/12/2015
    IMO civilian ships need to be removed entirely. They add nothing and are incredibly glitchy I didn't even see a single 1 until like 20 hours into my game. They should shelve the concept and create a DLC focused on expanding piracy further down the line. If they have plans for future DLC after the zubmarine one of course.
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    Fretling
    Fretling
    Posts: 529

    2/12/2015
    organicmcgee wrote:
    I think the sea of wings is still going in. After all, you can sell feathers in London, but where do you get the feathers from?

    The Blue Prophets, I'd guessed. I've yet to see them spawn, but someone described them as angry bird of paradise, and "blue" is in their name.
    edited by Fretling on 2/12/2015
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    Frenzgyn
    Frenzgyn
    Posts: 197

    2/12/2015
    Limiteddecanter wrote:
    IMO civilian ships need to be removed entirely. They add nothing and are incredibly glitchy I didn't even see a single 1 until like 20 hours into my game. They should shelve the concept and create a DLC focused on expanding piracy further down the line. If they have plans for future DLC after the zubmarine one of course.


    I Could be a really nice idea! Of course if you don't care a little modditin (editing a single number), you could get ride of them in a wink!

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    http://fallenlondon.com/Profile/Frenzgyn
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    Gregg Johnson
    Gregg Johnson
    Posts: 263

    2/12/2015
    Fretling wrote:
    organicmcgee wrote:
    I think the sea of wings is still going in. After all, you can sell feathers in London, but where do you get the feathers from?

    The Blue Prophets, I'd guessed. I've yet to see them spawn, but someone described them as angry bird of paradise, and "blue" is in their name.

    I see them occasionally around the Crying Heights... only happened with one captain, however.
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