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A game of survival, trade and exploration in the universe of Fallen London

Seeking Advice: Early Mistakes with Repercussions? Messages in this topic - RSS

Asclepius Unbound
Asclepius Unbound
Posts: 389

2/8/2015
Hello all!

I deliberately dropped off the beta after a few months as I wanted to come to the final product in all its glory, and I am loving it! One thing, though, is that I suspect (within an individual run) it's easy to make certain choices and not realise until much later that they impact you massively. Maybe some of these are less of a problem than I feared, but I'd appreciate experienced captains' advice on Things Not To Do, Even Though They Seem Like A Good Idea.

Ones that come to mind for me:

- Passing on your map if it's good, as now you have almost no Secrets in your next incarnation.
- Using all your Secrets for stat upgrades, as now you can't make the Zong of the Zee.
- Cashing in Admiralty's Favour too much (it's the sort of thing that looks like it's really needed for things later).
- Turning off lights to save fuel except in emergencies: Terror is much more expensive to drop than what you'd save on fuel.

Anyone care to disprove these, or add a few more?

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Alas, Asclepius Unbound is now forever beyond the reach of invitations. A successful Seeker.
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Diptych
Diptych
Administrator
Posts: 3493

2/8/2015
Exploring certainly gives you a Secret boost in the early game, but you'll keep getting a feed of them steadily as you go - especially if you anatomise creatures you kill, and make a point of visiting islands like Visage, the Mangrove College, and so on. So, they never really run out, even if they come slower.

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Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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lady ciel
lady ciel
Posts: 2548

2/8/2015
I was disappointed by that change in Visage as well, echoes are good but secrets are better smile

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ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
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NiteBrite
NiteBrite
Posts: 1019

2/8/2015
I gave out some advice for new captains during my launch day stream which I've now uploaded to youtube. Its a four video series for new captains, and the information is pretty basic, but it might be worth a check if you are totally new to the game: http://youtu.be/ySOaHtFHdis?list=PLNxYveVe-KNlwKG5BZLXQS05KBwHAiteW

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I AM currently accepting calling cards.
Stats loss counter: reset, irrigo equivalent: none
[00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss.
Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England)
http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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FogChicken1
FogChicken1
Posts: 29

2/8/2015
Running Sphinxstone to London over and over once you discover the Salt Lions until you have enough echoes for [expensive item/ship of your choice] while putting further exploration on hold. This is a tactic commonly advocated by new players who later announce that they are quitting the game because it's too boring. (That said, if you're homeward bound anyway and have extra cargo space then stop there by all means).

Related: adopting an excessively risk-averse play style in Merciless mode (or simply getting too attached to your current captain). Knowledge is power. The job of your current captain is to find out as much information as possible to make your next captain more effective. If your current captain survives the experience, that's a bonus.

Selling your last item of type X to the Alarming Scholar before you have found out what other uses it might have (generally a bad idea unless you really need the echoes).
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