A game of survival, trade and exploration in the universe of Fallen London
100 terror and no mutiny ?
 virgil_182 Posts: 1
2/7/2015
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Is this a bug. My crew had been starving for a while, bit I still had 6 or 7 left when our terror first reached 100. I began to get bad events, but all they seemed to do was increase terror (which was already maxed.)
The end result was that i was able to keep sailing, with almost no consequences from terror it seems.
Isn't the crew supposed to mutiny and end that captain's game at 100 terror ?
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 Frenzgyn Posts: 197
2/7/2015
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It's a bug or you're very lucky.
-- http://fallenlondon.com/Profile/Frenzgyn
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 NiteBrite Posts: 1019
2/7/2015
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Not a bug. Mutiny at 100 terror is technically a random event. It doesn't happen instantly at 100 nor does it always happen. 100 terror just unlocks the possibility of mutiny, and often it happens right away but that's really up to the rng.
-- I AM currently accepting calling cards. Stats loss counter: reset, irrigo equivalent: none [00:34] <@ortab> NiteBrite's laugh is that of a condemned soul gazing into the abyss. Merciless Modiste avatar by Paul Arendt (based on an original image by Joe England) http://fallenlondon.storynexus.com/Profile/TheBriteModiste
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 Rocket Heeled Jack Posts: 311
2/7/2015
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Mutiny at 100 terror will end up in a fight that halves your crew (go to kingeater castle if you want to see that in action), otherwise, it's a bug, throw a report in
-- http://fallenlondon.storynexus.com/Profile/Rocket~Heeled~Jack
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 zwol Posts: 40
2/7/2015
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Also, if you're down to a skeleton crew already (3 or fewer, I think?) they won't mutiny. I don't know if this is intentional, but it seems in-universe plausible to me: the situation is too desperate for a mutiny to seem like a good option.
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