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A game of survival, trade and exploration in the universe of Fallen London

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treichle
treichle
Posts: 57

1/30/2015
I was wondering about how difficult it currently is to capture ships and thought: Boarding could work for that?

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http://fallenlondon.storynexus.com/Profile/treichle
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treichle
treichle
Posts: 57

1/30/2015
Thoughts?

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http://fallenlondon.storynexus.com/Profile/treichle
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The Dark Gentleman
The Dark Gentleman
Posts: 188

1/30/2015
http://community.failbettergames.com/topic9811-how-do-you-capture-ships.aspx#post79255


Just a few thoughts I'd had on the subject, followed by several other interesting and clever suggestions.
edited by The Dark Gentleman on 1/30/2015

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The Dark Gentleman~ Social actions welcome. Menace reductions upon request. Newspaper interviews by appointment. Falconry by invitation only.

"THE HOURS FEAR THE NAMES.
THE NAMES FEAR THE LONG.
THE LONG FEAR THE KNOW.
ALL FEAR THE HOURS."
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nameless
nameless
Posts: 237

1/30/2015
Before the combat change, the difference between pirating a ship and destroying one was the flensing attack. But since the combat rework it just seems like an outdated mechanic. It's pretty hard to do something like that when all the weapons do more damage to hull than crew.

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The only god of the zee is nameless.
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fortluna
fortluna
Posts: 306

1/31/2015
Do flensing attacks still work, or is it just that the rate of attrition is too high for those to be practical?
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    Fretling
    Fretling
    Posts: 529

    1/31/2015
    AFAICT it's that flensing weapons still have too much hull damage.
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    SouthSea Rutherby
    SouthSea Rutherby
    Posts: 224

    1/31/2015
  • Techincally there is still the option to send stolen ships to Gaider's Mourn -- I haven't managed it yet, but the option to collect payment for them is there. I think the problem is that flensing weapons still don't damage crew the way they're supposed to. I did recall hearing that it was going to be implemented, but so far I can't get them to work.

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    Now the proud captain of Mr. Eaten's Revenge
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