Your characters' defining Quirks?

Like so many other’s in this thread, I am playing an eccentric & exaggerated version of my own good self.
Being a ship’s Captain, Wiggles must, somewhat begrudgingly, mingle with people above his station. He’ll put on airs and graces in the company of these folk of great wealth and exquisite taste in order to make powerful connections. However, deep down he is very much the rowdy zailor you’d expect him to be. Drinking and fighting where he can. No den of iniquity is too low, nor too high for our Captain. It’s all for fun though, none of his antics should harm anyone who doesn’t want, or require to be harmed.
As such, the good Captain will try to maintain a high level of Boldness, Hedonism and Magnanimity whilst trying to keep Heartless and Ruthless to a minimum. Not too much of a minimum mind you. He’s no push over.

Long bouts at zea, however, have left their mark and there will be a certain level of Melancholy about him.

Also, Wiggles is not just a Zailor, he is a Captain, and the one trait that defines a Captain over the rest of the rabble is the ability to sense which way the wind is blowing, how the water is moving, what that tentacle is doing and be able to act on it.

That’s the plan anyway. Let’s see what happens to him shall we.