This is the locus of my problems with the way that Favors have been implemented, both from a mechanical and from a roleplaying perspective. Favors are extremely profitable if used in conflict cards, but only if you have seven. They can be used to boost renown, but work most efficiently (or, at high levels, exclusively) if you have seven. This creates weird hand-bloat issues. If all conflicts are undiscardable, then getting five of one type of favor can wreak your hand size.
Tomb Colonists are one example. Going Gentle is now a Very Infrequent card. If you get seven favors, and want to cash them in, you may be waiting for a while (with Bandages and Dust filling your hand). If you get Going Gentle at five favors, you may be waiting for a while (with Going Gentle filling your hand). If you are building up Rubbery favors then that’s another set of cards filling your hand.
Each change to Favors lately has just exacerbated a basic and foreseeable mechanical mess.
This didn’t need to be a huge problem. Having conflict cards represent different levels of conflict could be one solution (as was done initially with Youthful High Spirits). Having Calling in Favors be (slightly) more profitable (as was done with Docks) could allow people more granular control of their conflicts and could make a big difference. Having favors be convertible on conflict cards would be be easy to implement and solve almost all of it. The current lack of granularity helps nothing.
The roleplaying/narrative side is almost as odd. A Familiar Face by the School Railings is going to be really strange as a high-level conflict. I always really liked the combination of warmth and calculation that the Widow exemplifies. The text when you favor the Urchins was always a sign to me of her proportional, measured response. Having her cut all ties seems OOC. The Kaleidoscopic Church will be another odd one from a perspective of proportional response.
A Contact in the Great Game will be one of the weirdest though. Why should France care whether I suborn a Prussian?