Buying additional lodgings does mean more cards giving out scraps, but most of the lodgings cards are decidedly useless otherwise. (All lodgings have at least one option giving scraps, and most have an option giving Making Waves. Remote Addresses have no cards.) Since there’s currently no way to sell (and only one way to dispose of) lodgings, if you are or will be concerned about trimming your deck of unprofitable cards, the general recommendation is to not buy them all. Which lodgings might be considered good and why:
- Premises at the Bazaar: Twice as common as Standard cards. Has a difficult and profitable Persuasive challenge unlocked with 100 echoes, on success giving two echoes and four scraps. On failure costs two echoes.[/li][li]Reservation at the Royal Bethlehem Hotel: Twice as common as Standard. Has a high Watchful challenge for three scraps. Spirifers have a difficult and profitable Shadowy challenge giving Souls.[/li][li]Guest Room at the Brass Embassy: Twice as common as Standard. Has a high Watchful challenge for three scraps. Those with the five-card upgrade can purchase two companions with Fate, the cheapest of several options.[/li][li]Handsome Townhouse: Twice as common as Standard. Has an option for two scraps. Allows creation of a Salon or Orphanage as a PoSI.[/li][li]Decommissioned Steamer: Has an option for two scraps. All following lodgings have a one-scrap option. Has a Fate-locked option with neat lore and a small material reward.[/li][li]Rooftop Shack: Has a challenge using Acquaintance: a Repentant Forger, giving three echoes of wine on success (guaranteed at max Acquaintance)[/li][li]Lair in the Marshes: Has a second scrap option for one scrap and 30 CP of Connected: Society.[/li][li]Cottage by the Observatory: Nothing much of interest.[/li][li]Rooms above a Bookshop: Nothing at all of interest, including the Soul Trade-related option.[/li][li]Rooms above a Gambling Den: Has a particularly cheap and unpredictable option for Making Waves.[/li][li]Smoky Flophouse Dormitory: Has an option giving Connected: Revolutionaries and sometimes a Criminal Favour.[/li][li]Half-Abandoned Mansion: I’m including this for completeness. This lodging cannot be purchased from the Bazaar; it must be obtained through playing Knife & Candle, which is currently on hiatus. Has a Dangerous challenge for three scraps. Has a difficult and profitable Dangerous challenge for two Mourning Candles.
In conclusion, Bazaar Premises, Handsome Townhouse, and Rooftop Shack lodgings are worth getting for everyone. The Royal Beth is great for Spirifers. The Half-Abandoned Mansion is great for anyone inclined to play enough K&C, assuming it will be obtainable once more when that returns. Those willing to spend Fate may want the Brass Embassy room and Decommissioned Steamer. The rest are only useful to anyone who wants a lot of less efficient MW options and small scrap options in their deck for a very long time.