when you wind up in the Mind of a Long-Dead God, does this replenish your deck?
It took me ages to get out of there, think Tomb Colonies without the hat or stockings. So it’s not a brief dipping in and out. And sorry, I can’t remember, was just glad to leave.
edited by Meradine Heidenreich on 11/8/2017
Most areas just double your deck when you enter or leave. The ones that replenish your deck are the ones with an unlimited deck (e.g. going to Zea). The Mind does not have an unlimited deck, if I remember correctly, so the answer is no but you will get more cards than you enter or leave with if you have any in your deck.
Edit to add - you will be kicked out automatically when your stormy-eyed reaches 0 so you might want to wait until you have some cards in your deck before leaving.
edited by reveurciel on 11/8/2017
[quote=lady ciel ]Most areas just double your deck when you enter or leave.
edited by reveurciel on 11/8/2017[/quote]
Adding to that, leaving the Heist quadruples remaining cards, while entering doubles.
(I assume you mean T3). As I see it, you have 2 options:
- if you need cash and are feeling lucky, convert everything to ToT and do Fidgeting Writer.
- just keep it more or less evenly distributed around the loop and use as needed. T3 items are quite possibly the most liquid form of money in FL, you can even keep them while doing SMEN because some vertices of the loop don’t count as Winking Isle contraband.
Quick question: is there anything in the game that can cause you to lose your boat? I’ve heard that by SMEN, it causes you to lose your boat, and just want to be sure because I am grinding for a yacht and don’t want it to be for waste.
Only SMEN.
(I assume you mean T3). As I see it, you have 2 options:
- if you need cash and are feeling lucky, convert everything to ToT and do Fidgeting Writer.
- just keep it more or less evenly distributed around the loop and use as needed. T3 items are quite possibly the most liquid form of money in FL, you can even keep them while doing SMEN because some vertices of the loop don’t count as Winking Isle contraband.[/quote]
Yes i meant t3, my bad .
I wont do smen with this character, but am beginning it with an alt so thanks for the info.
I will need just a little cash for the Übergoat for PP (already have a goat and 10k from the shadowy part of PP)
I will then cash a bit of it and let the rest stay safe where it is
Thanks
Why is Archaeologist capped at five? Just curious.
No-one, living or dead, has ever done more than five archaeologies.
Ha! I do love a good expedition but I feel I get no recognition for my accomplishments. Ah, well, put the ego aside and pick up the shovel.
It’s one of my favourite activities, and I wish we had more!
"We are in the Fifth City, so we are grading archaeologists on a scale of five!" (Blatant lies)
Yes, I do a lot of them and I always feel the same! The cap is terribly low; unlike say zailing which keeps rising and does make a Nadir option easier. Obscure, tiny change, but it makes zee voyages less tedious!
edited by Jolanda Swan on 11/9/2017
So, apparently picking the wrong option in a game of chess can make my watchful go down. DAMMIT…
Are you talking about the Irrigo option, or are there others?
Condolences for your loss, but I must admit I am ever-so-slightly amused that the Nadir can lower your stats even when you’re nowhere near the accursed place.
That one. I specifically left myself the irrigo so I couldn’t go into the nadir by habit…
To be certain: Base stat checks that take multiple actions increase said stat by the same number of change points as a single-action check, right?
I do believe so, yes - you don’t get extra CP to make up for it being a multiple action check.
[quote=Aniline]
- just keep it more or less evenly distributed around the loop and use as needed[/quote]
By the way, if you care, putting everything on Visions of the Surface is the best way to stockpile MW. If you have a few thousand of those, you get I think 5MW/action on average until you run out.