Truly, questions are the conundrums of conversation. And answers are… adjacent to… arguments.
Are Opportunity cards broken for anyone else? I get the “oh no, everything’s exploding T_T” error whenever I click the deck.
Ditto
Same here.
I just sent out an email to the Failbetter support team, so they should be able to fix it.
Opp cards seem to be fixed now, but when I play storylets they fail to load.
Seems like one of those days. :p
I’m having a weird bug that makes autodiscarded cards not quite disappear from my hand unless I actively replace them with new cards from the deck.
As an example,
I have a 4-card hand, and two moods currently in my hand. I raised UP to 9 and drew some Opportunity cards. Two of them ended up being low-level SMEN cards, so I went to the Labyrinth of Tigers to lower UP. The cards appeared to be gone, too. Then, with two empty slots in my hand, I raised UP back to 9, and when I exited the Bats and Cats storylet, those low-level SMEN cards were back in their slots.
I ate some rubbery lumps again, waited for more Opportunity cards and drew some. The first click appeared to do nothing. The second click actually drew two new cards (non-SMEN, of course) and put them into my hand.
I believe it’s still an issue, as the latter scenario repeated today, twice:
- I got my weekly SMEN point, came back to the game a while later and drew some Opportunity cards with UP still at 9. Some of them happened to be black-bordered. I lowered UP to 0 via the Labyrinth and drew from the deck. The first click visibly went through but nothing seemed to happen. The second click drew cards normally.
- I drew Forgotten Quads, sold my skull, and the nasty cards vanished. Again, when I drew from the Opportunity deck, the first click went through but had no apparent effect, the second actually put the new cards off the deck into my hand.
Interesting. I think I occasionally might click on the deck and not get a card, so maybe an earlier autodiscarded card might explain that. Or not, because I don’t autodiscard very often. But when I do, I don’t think that I’ve ever regained the required stat for the card before drawing another card to replace it in the slot. So this bug could be how the game has always worked as far as I know, and I would never have noticed it.
I’ve found the cards not being dealt properly at the Finishing School – so instead of 3, you’d only get 2 or 1 and have to click again. Happens at all three levels of the school.
[quote=Aniline]I’m having a weird bug that makes autodiscarded cards not quite disappear from my hand unless I actively replace them with new cards from the deck.
snip[/quote]
Had a similar issue with the beta site with the Rubbery vs Revolutionary CC. Something like this:
While flipping cards, I ended up with Amber in the well card, kept it for some time, but decided to get rid of it when I got the Rubbery card. I cashed in enough Rubbery favours to end up with 4, the conflict card was gone and I used the Rubbery faction card which put me back to 5 favours.
Having two free slots in hand now, I drew cards and the conflict card in question was back in my hand, but not because I drew it; it appeared in the exact place of my hand. Did pay attention the first time, but when I tried it the second time, it happened again.
Can’t say if it really was RNG to draw it instantly and the bug was only about it’s placement in my hand.
What I expected: The conflict card to be gone from my hand when the requirements were not meet. Not become invisible (so to say) and reappear in the same spot when the requirements were met again.
Hey folks - remember to report bugs to support@failbettergames.com!
That’s copy+paste from the email I sent some time ago. :)
Something similar happened to me, with Nightmares and a merry gentleman: he disappeared when I changed costumes to diminish nightmares, and reappeared when I changed back. Is that supposed to happen?
Yes, in the same way that you can wear a silly hat and come-hither stockings to get sent to the Tomb Colonies ahead of your time…
This is a bit of a shot in the dark, but when I paid the Fate to accept the Wry Functionary conversation option, the game picked that exact moment to give me an error message and I didn’t see what happens when you click it (though I do apparently have access to the conversation). Does anyone have the echo?
To all the experts out there: What is the best way to grind Searing Enigmas?
I will be wanting to try and manufacture an Impossible Theorem eventually, but I only have 34 Enigmas so far, and I have been hoarding Uncanny Incunabula to turn into more Enigmas.
However, it seems that this is not really a very good option (not sure if there IS a better one, though) and I would love to sell my Incunabula to get me on the way to another goat.
[quote=Arandia]To all the experts out there: What is the best way to grind Searing Enigmas?
I will be wanting to try and manufacture an Impossible Theorem eventually, but I only have 34 Enigmas so far, and I have been hoarding Uncanny Incunabula to turn into more Enigmas.
However, it seems that this is not really a very good option (not sure if there IS a better one, though) and I would love to sell my Incunabula to get me on the way to another goat.[/quote]
There are a lot of actions that gain Searing Enigmas, but very few good ones.
If you are an advanced player, up to the current content boundary of the Dilman Club storyline, you can trade Tribute for Searing Enigmas. If you have unlocked this content, this is the best option. This is the only source that rates better than ‘not terrible,’ and in fact is one of the best ways in the game to make cash.
If you are not at the Dilman Club content boundary, your options are much less good, and more on the terrible end of things. Upconverting Uncanny Incunabula is actually one of the better options (which is really saying something). It takes 300ish echoes of Incunabula to produce, on average, 180ish echoes of Searing Enigmas, but it’s less RNG-dependent than most other sources.
The other usual sources of Searing Enigmas are The End of Battles in the Nadir, and a smattering of Rare Successes. A few upconversions give them out occasionally (I believe wines?), but that requires Favors. One of the Heists, although the drop rate was reduced at one point. Something at Hunter’s Keep, if you like zailing. Come Christmastime, a particular rat is sometimes available in the Advent Calendar.
If you have the Minister of Enigmas, you can cash in tribute at the Court of the Wakeful Eye for SEs. 20 tribute = 1 Enigma. This is a reliable grind and a good price for the Enigmas, but you’ll have to spend echoes to do it.
Oh dear, this is where I realize that I am not really up to speed with the new content, having been away for a while. It seems that the Court of the Wakeful Eye is someplace I can reach by playing new Dilmun Club content? Thank you both kindly. Now off to research where to start that content.
If you’ve played up to the previous content boundary (Associating with Radical Academics 7) and have completed at least one term as Governor of Port Carnelian, you’ll get a card to continue the content. You’ll also need access to the fourth coil of the Labyrinth of Tigers.
Ah-ha, so Port Carnelian is the culprit! Thank you! I had been putting off getting thrown out of court when it still wasn’t possible to return there. Well, splendid, I will get round to that right after becoming a Paramount Presence, then (still two to go). And I will be able to sell those Incunabula, after all.
I love how much content is suddenly available after my hiatus … almost like my starting days :-)