Turning radius needs to not depend on frame rate

It’s obvious that ships on slow computers were turning slower than intended. But I wonder if ships on fast computers weren’t also turning FASTER than intended. Which would mean that combat will get easier for people with low specs and harder for people with fast specs. We’ll see!

I hope so, it’s too easy to sit directly behind enemy ships on a fast computer currently.

[quote=AgentTBC]It’s obvious that ships on slow computers were turning slower than intended. But I wonder if ships on fast computers weren’t also turning FASTER than intended. Which would mean that combat will get easier for people with low specs and harder for people with fast specs. We’ll see!

I hope so, it’s too easy to sit directly behind enemy ships on a fast computer currently.[/quote]

Yeah, that’s an impossibility at present, my computer barely allows me to keep up with them moving, let alone rotating fast enough to get behind them and stay behind them, Feels like I’m Red October and they’re the Konevalov…