I have some thoughts on the current speed of progress in the game. To explain where I’m coming from, allow me to share a bit of my background. (Sorry for the length of this – you can skip to the TL;DR part at the end if you wish.)
When I started playing Fallen London (Echo Bazaar at the time), it was fairly new. You had to use a Twitter or Facebook account to sign up. There was plenty of content through level 40 in the main traits, and some content up to 60. Once you hit 60, there was basically nothing to do.
But this wasn’t a problem, really, because it took ages to make it that far. I spent months getting up around 40, and I thoroughly enjoyed it. Some of it was a little grindy, which wasn’t the most fun thing, but there were enough interesting stories to keep it from getting too boring.
Around level 40 I started to lose interest. The grindy parts had gotten too grindy, and I knew there wasn’t much content waiting for me if I continued. So I sort of forgot about it.
Then a couple of months ago, I was reminded of the game and went back to it to find it loaded with tons more content. I discovered that I had a job now, which each week would kick my Persuasive up quite a few levels. I saw the “person of importance” possibilities and was pleased that there was so much more for me to do.
But I quickly encountered problems. Because of the state of the game when I left, I was coming back with mid-range levels but very limited funds. I couldn’t afford most of the fun higher-level pursuits (especially the expeditions in the forgotten quarter). I was reduced to grinding again to try to come up with enough cash. Then I realized that the huge boost given to me by my job allowed me to bypass huge portions of the game (at least in the Persuasive areas) and go straight to the big-profit artistic activities at court in the Shuttered Palace. Suddenly I have such an obscene amount of Jade and Moon Pearls that I don’t even know what to do with them.
Everything felt horribly out of whack, so I figured I’d see how the game was intended to be played in its current state by creating a new character and starting from the beginning.
I started that character about a month ago and it’s already almost at the same levels as my original character. My primary trait is nearly 70, thanks to my job, and I’ve bypassed an enormous amount of the early-game content (what used to be the “only” content). The early stuff hasn’t changed much in all this time, other than that the activities seem to provide more progress than they used to, so there is no grind whatsoever anymore. All the attention seems to have been given to the higher-level activities, and in order that all characters should start playing the more recent stuff sooner, the wheels on the lower levels have been greased so that those first 40 levels or so go by before you can say “stop and smell the roses.”
(TL;DR – start here.)
My point in this long story is that I think it’s a real shame that no attention has been given to the “early” game in all this time, and in fact players are encouraged to race through it. It’s terribly unbalanced. Players are all calling for more high-level content, but if we had spent more time on the early content to begin with, we wouldn’t have gotten to this “end” point so quickly. I was discussing this on another forum and someone made a good point: in many online games, once high-level content becomes the focus, the tendency is to make things go more quickly at low levels so the players can quickly get to the new stuff – but in a game like Fallen London, isn’t that slow journey the whole point of the game? This isn’t World of Warcraft. We’re not grinding on rats so we can grind on boars so we can grind on goblins, and Fallen London need not be a Skinner box. I don’t want to pass through the first few stories at lightning speed and then have to grind once I get to level 60, in order to slow me down enough that the developers might have time to add new content. I just want to enjoy the stories, and “leveling up” is just a background to that. Why not even out the speed so it’s not too fast at the beginning, and not too slow in the later stages?
I suppose many of you will disagree with me, but I’m curious if anyone else has the same feeling as I do. I, for one, would not complain if the devs took a break from adding new “end game” content in order to spend some time rebalancing the early- and mid-level content. I would even be in favor of a “reincarnation” option – allowing high-level players with no new content to explore to restart their characters and play through the early game again – with some “inheritance” from their last life, of course. Does anyone else have any thoughts or suggestions?