The Season of Stones: Item Trade-In

Tough, tough choice–I went with the urchins. Enjoyed the chat with the Masters!

A great turn-in! Tough choices, too. I got rid of the one to help the poor pretty quick, since impeding the soul trade seems like a poor long-term decision given my character’s goals. Then, well, it was tough, but I ended up passing the Clay Man law. Seemed like a small economic impact and big possible social changes. Maybe the first step to getting Clay Men treated more like people? Who knows. Anyway, very good.[li]

Super helpful, thanks! I mean, the bazaar is weird enough that destroying the policy could pen it into law or some odd ritual like that.

It slightly seems like if you interrogate the masters enough about their connection to the bazaar, they get rather upset. Also one of them might begin speaking in the correspondence.

Oh, I like that insight! Reviewing my echoes, it seems quite likely that both Iron and Hearts use direct translations of correspondence sigils, alongside more ordinary English.

I also walked out because romance the system quite sweetly. I’m glad my character had that option - being roped into this just felt wrong.

Oh it was a glorious conclusion to the season. I found it clever how, after a set of stories dealing with the downtrodden the ending is about directly interacting with the Masters. I loved being able to probe and goad them, in part because my character firmly believes in their Destiny (one day I will transcend you aholes and there is nothing you can do about it) and observing their quirks and mannerisms is really fun.

Myself I went with the Clay Men hour. In character I would be rather curious as to what they’d be up to (and it means they become more accessible). The urchins… I like them, they’re useful and their rituals are intriguing, but there’s always more where those came from and keeping them both more dependent on others and less connected to the Masters sounds like the most useful option. As for the third option… They want the love stories anyway and me and devils, we’ve been tight for a while.

Somewhat more OOC now that I think about it here’s one thing to consider with the &quothelp the poor&quot love stories trade. Spoilers for Big Important Things, not directly for the Season of Stones. So the Bazaar would possibly be getting more love stories out of London, even if many of them not up to par, how does that affect the big picture? Would pursuing a 6th city be less likely because of richer &quotcrop&quot from London? Or would it speed the process up because London would be &quotmined out&quot faster?
edited by SleepingD on 6/2/2017

[quote=SleepingD]Oh it was a glorious conclusion to the season. I found it clever how, after a set of stories dealing with the downtrodden the ending is about directly interacting with the Masters. I loved being able to probe and goad them, in part because my character firmly believes in their Destiny (one day I will transcend you aholes and there is nothing you can do about it) and observing their quirks and mannerisms is really fun.

Myself I went with the Clay Men hour. In character I would be rather curious as to what they’d be up to (and it means they become more accessible). The urchins… I like them, they’re useful and their rituals are intriguing, but there’s always more where those came from and keeping them both more dependent on others and less connected to the Masters sounds like the most useful option. As for the third option… They want the love stories anyway and me and devils, we’ve been tight for a while.

Somewhat more OOC now that I think about it here’s one thing to consider with the &quothelp the poor&quot love stories trade. Spoilers for Big Important Things, not directly for the Season of Stones. So the Bazaar would possibly be getting more love stories out of London, even if many of them not up to par, how does that affect the big picture? Would pursuing a 6th city be less likely because of richer &quotcrop&quot from London? Or would it speed the process up because London would be &quotmined out&quot faster?
edited by SleepingD on 6/2/2017[/quote]

Have you played Sunless Sea? If not I recommend looking up the salt lions, and the effect they have on the bazaar.

If anyone screenshotted (journal doesn’t get enough context) this bit, could they send me the screenshots? I had to pick the option to leave early for RP reasons and I’m sad I missed some interesting conversation bits.

(Also, if there’s any way to reverse the liberation of the night that’d be great to know. Pretty sure there’s no way. Didn’t intend to raise that. Kind of thought they’d just randomly pick one of the pieces of legislation.)
edited by mgl on 6/2/2017

You can reverse the liberation by playing through lost in reflections and siding with the masters.

Suinicide is a known agent of the Masters spreading their lies. Liberation is inevitable. There is no way to enter the reflections. If there were, supporting the masters therein would lead to doom, a decayed mind, and bad skin.

Suinicide is a known agent of the Masters spreading their lies. Liberation is inevitable. There is no way to enter the reflections. If there were, supporting the masters therein would lead to doom, a decayed mind, and bad skin.[/quote]

Thethirdpolice is afraid of the master’s wiping out the revolutionaries and focusing on a new danger: Thethirdpolice flooding london so they need never return to port.

I— But— It— You have no proof! And I shall step off this Decommissioned Steamer as soon as I wish to!

This might be my favorite item trade-in yet. Such a hard decision. London needed all three policies desperately and all three groups were equally deserving, so there was no clear right answer, and…wow. I literally had no idea what to do.

In the end I was forced to defer to the wisdom of “Eeny Meeny Miny Moe” and “Ink a Dink.” I hope the poor will appreciate their judgement :P

Also loved the interaction we got with the Masters during their Designated Break Period. Although I thought the Masters were one-note and elusive to the point of making the questioning feel like a waste of time, I nonetheless enjoyed it because it was funny and in character. I’m suprised some of the more serious lore-hounds aren’t complaining though.

Mr. Hearts looking at a meat catalog during his break was bleeping hilarious. I’ll bet it’s full of sexy rump roast and chicken thigh centerfolds :P

Does anyone remember which question leads to Mr Stones outburst or Mr Hearts slamming its book on the table?

Any gameplay consequences found yet? Such as HOJOTOHO Urchins option. If any, could you please message me privately, as this is obviously fate locked content?

Think a spoiler tag is oki as I’m interested in this as well! :)

Cheers!

I believe it was probing into details of why they made the bargain with the bazaar.

The conversation with the Masters alone made the 135 Fate worth it.

So worth it. I love their little (and big) quirks. Recorded as much as I could: that was the real treasure.

I desperately wish to share my favorite quote… but sharing fate-locked quotes is forbidden.

It was… amazing!

Never would have I expected to be able to have a discussion with the Master!
Not only a discussion, but they asked ME what law to pass!