Or if you prefer, The Progress of Mathematics
Well, I had a nice long post all typed up, and ready to submit, when the Failbetter Games Community forum decided to log me off. Apparently, for no reason other than I had spent a good deal of time typing the post up. Of course there was no indication I had been logged off until it just decided not to allow me to create the thread.
Amused, I was not.
So in the interest of not being logged off in mid-posting again, a much more concise and far less in-character post.
To determine the number of change points to reach a certain level, when you currently have no levels in a quality:
b/2[/b]
Where Level is the desired level of the quality.
But if you already have some levels in the quality, you can instead use:
b*(LAST-FIRST+1)/2[/b]
Where FIRST is the level you will achieve… first (i.e. current level + 1) and LAST is the desired level (functionally identical to Level in the prior equation).
So if you want 20 in a quality, but currently have zero, you would need:
(20^2+20)/2
210
But if you already had a 15 in the same quality it would only take you:
(16+20)*(20-16+1)/2
90.
Hopefully this will help my fellow Fallen Londoners to be more scientific in their Running Battles and Casings.
Note: The Change Points needed to raise a level seem to cap at fifty (at level… fifty). I have never actually gotten any quality past fifty other than Attributes, so that may actually just be a quirk… I mean property… of Attributes.
Edit: It is possible that my being logged out was not FGC’s fault, as apparently Facebook had decided to log me out at the same time. My anger can still be accurately characterized as ‘definitely more than none’, I am merely uncertain where to direct my wrath.
ReEdit: It would seem I was logged out of just about everything all at once, including Google Docs and Wikidot, which kinda points to Chrome as the culprit.
ReReEdit: Apparently the problem was a corrupted cookies file, which has now been fixed.
edited by Abraham Bounty on 1/8/2012