The London Horticultural Show is here!

Is there alt text if you encouraged the Naturalist to become the Boatman?

doesn’t seem like it. the boatman didn’t make any mention of the naturalist

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Fear not, horticulturalists! Your efforts in planting will be rewarded! With quite a lot of wine.

So any and all Service not cashed in with the existing options will be converted into Rostygold and Tales of Terror.
I honestly have no idea what to do with it.

The Conclusion of the London Horticultural Show

The London Horticultural Show draws to a close at last! It’s been quite the event – the ribbon-plant cutting, the startling display of terraria from across the Neath, not to mention the ‘incident’ with the Infernal Marigolds! London has been positively abuzz.

Those who have not yet begun the event but still wish to have until Monday, August 14th to do so. We will fully close the event on Monday, August 21st, so make sure to follow the event to its conclusion before that time. Estival Tokens can be retained to spend in future Summer Events, but any unspent Prestige and Service will be cleared when we close the event.

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Does anyone know if we can still cash in Service to London? I thought it said I will still be able to do that, but for the life of me I cannot find any option for it.

It’s only available in Watchmaker’s Hill.

Honestly, I’m trying to determine if it’s worth cashing it in in Watchmaker’s or if I just let it become Rostygold and Tales…

I ended up acquiring enough tinned hams to build a reasonably-sized shed with, the better to sell them in the Upper River, towards eventually getting a Hellworm.

So I finished the final battle and took a Death Star to the face because I took too long coming up with firing solutions. Was that scripted? Or did anyone fare better than I did?

Seems to be scripted. Although I failed the check so I could be wrong.

Guess I’ll end up doing the same…

I think the alternate rewards are more interesting than pain rostygold and tales of terror.

The wiki did a little analysis FYI:

You can get a Rubbery skull (fate locked otherwise), up to 10 eyeless skulls which can be exchanged for 2 cinders (a hefty profit), and some Airags for conversion into crackling devices to be sold to the Rat Market.

Yeah, it seems like in scrip-conversion terms the airags and sounders are the best we can do. So more rat market diamond week wait-bait, with some less useful extra items tacked on.
The choices on offer are thematically appropriate, of course, but frankly very disappointing offerings from a worm grinder’s point of view. I fondly remember the biscuits of yesteryear.
The finale itself was quite spectacular.

Isn’t this an enormous loss? Selling hams for scrip gets you half value.

It’s certainly possible, I didn’t look into the conversion rate, I’d just seen that you can sell 'em direct and thought “oh, that’s nice and easy”. (And it’s too late now to exchange the Service, anyway, so I’ve got all these hams.) It’s extremely likely there’s a better way to turn them into something and then turn that (maybe with intervening steps) into scrip.

Edit: e.g. via the Rat Market, as noted in the post above, at least if you haven’t bought out a butcher shop already.

Yeah, the rat market seems to be the best bet here generally speaking, though I’m certainly not enthused by the prospect of plausibly having to wait another literal year for crackling machines to coincide with fabulous diamonds.

Ah, the satisfaction of triggering the Boatman after my kamikaze incident… if you picked that option. :wink:

The airship combat mechanics weren’t too well thought out, I remember that multiple 40% success chance evades had to be done to get out of trouble. Second chances also couldn’t be used.

Besides the vanity emissary title, what other event-specific unique stuff did we get? Hope they are comparable to those in the Great Sinking event or the Museum event (that also unlocked a new heist location).

Now to think of ways to spend the 220k Service before proceeding with the next phase…

All in all, this event has been too long and too drawn out. Airship combat mechanics could be improved.

I just need to say, " Hell is empty, and all of your allies are here." made me very happy as a descriptor.

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Me too. I also liked how we could see the (presumably worse options) we’d locked ourselves out of by having friends. It made the impact feel more significant than it would have if we’d just had the successful options.

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Honestly seeing the locked-out options was one of the best use of Fallen London’s mechanics I’ve seen in a while. There’s a possibility that they never have coded the results from those options because they knew they would be unused, but the seeing the text and game instructions made the players contribution feel qualitatively more real.

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