The Great Crate Commotion!

This is a very fun and very neat idea, although it’s executed rather wonkily. The checks don’t balance out very well and while the story and writing is good, the seemingly limited vanity quality and the very limited functionality of just three or four cards really screws over what could have been a lot cooler. I would have LOVED to have full heist-style stories where you intercept dirigibles. After stealing one and battling in the stalactites in Light Fingers! I feel like that would just be utterly amazing to play.

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