[quote=Robin Alexander]
I still love the idea of having a ‘pay for more’ system . . .
It could be tricky to implement, though. In your example, what if the character plays a pacifist role? They might not want to kill the lizard, thus feel railroaded into paying for more, or perhaps they would get a magnanimous decrease and feel penalised for playing the only choice available to them . . . if we were to use a ‘pay for more’ approach, the most basic/free route would have to be something so non-offensive to all players that it could easily become - well - dull. It would be difficult to create one path/branch that offends no one and suits everyone.
Still, it would enable old stories to become finished, which would be amazing, while still offering more for EF players . . . I’m thinking your idea that one could investigate, meet side-characters, gain companions/extras etc., would be a great compromise to giving EF players more, without letting free players be left out. It’s something I’d certainly support.[/quote]
You could have more than one free branches to fit different playing styles, as long as they don’t require a lot of work. It’s the extra work you’re paying for with the more deluxe version of the story.
For instance, in that hypothetical lizard story maybe there would be free endings to either:
A) Kill the lizard, and pick a faction to sell the body to for different monetary rewards.
B) Walk away from the whole business, forgoing all rewards and letting the lizard continue attacking Londoners.
C) Ask Mr. Inch to help you capture the lizard, which keeps it alive but then it goes to the Labyrinth of Tigers as an exhibit and your reward is just a bunch of rata.
You have options, but all the free endings conclude the story shortly after that decision, so there isnt a lot of work for FBG.
The exceptional story option to capture the lizard for yourself, and the subsequent investigation into the lizard’s origins, would have a lot of content that justifies the cost of subscription.