I must agree with both Richard and Gordon, a minimum makes lots of sense, and more player statistics would be awesome (Though I haven’t got to the point of using them, I’m still working on my first work of art).
To amend Gordon’s points, I would also like to see the # of times a Storylet is played and the # of users (Not characters) “saved” at each Storylet (Ie: The game knows where each user is so that when the page is refreshed, they are at the same part. I’d like to see how many are at each Storylet, not necessarily real-time, just to see where people are stopping or how far they are going.) - They of course may be saved outside of a Storylet, that could just be a separate stat. edited by Zebulan on 2/4/2013
I tend to think that given their years of experience, FBG know better than we do what analytics are useful… so, those ones, please ;-)
For what it’s worth though, I’m most interested in knowing how many characters have a particular quality, and at what level. That feels easy(ish) to do, and would be enough for me both to track progress and to tell what’s popular. Though that may be just because of the specific design of my world.
I’m all for whatever analytics they’ve found useful! But I want to make sure the things I think we need for ZS are at least part of the conversation. :)
I’ve only just started trying out the StoryNexus and I already see a couple things that could be added to the menu bar:
A direct link to the forums. Yes, it’s in the FAQ document at the bottom, but that seems rather hard to get to quickly.
A way to favorite worlds. If I find worlds I like, I should be able to bookmark them so they show up in my orange menu bar and then I’d have quick access to them.
Don’t know if this is more of an art request…could we have more card backs…or the ability to put an icon on the card backs? Or even the same card backs with perhaps slightly different tinting? Maybe a blue and a green and a red? edited by HanonO on 2/14/2013
A direct link to the forums. Yes, it’s in the FAQ document at the bottom, but that seems rather hard to get to quickly.
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It’s actually also under Help - Community. :)[/quote]Where? O_O I don’t see it under there in either the main page or in a world-specific page. All I see are “FAQ” and “About Creator”. I’m using Opera if that makes a difference.
Edit: Oh! Clicking on help without clicking a submenu brings you to forum? Confusing. I did not expect that. edited by oldbushie on 2/6/2013
Multiple rare defaults. I have a mechanic where the game is cyclical and I’d like to randomly set the circumstances of the coming cycle. Right now I have to use multiple rare successes and “A Matter Of Luck” which I think actually deceives the player about what’s getting ready to happen.
Social actions are upcoming. Something I would love: the option to include a text editor on the player’s side.
The use case I’m thinking of: Player A invites Player B to dinner. The card that creates the invitation has two branches. One of them allows Player A to send a pre-written invitation. The other branch allows Player A to write his/her own custom invitation.
This would enable all sorts of things, not least of which being SN integrating a level of player-generated roleplaying. :)
I’d love to see a text input box as an option for resolving pass / fail results. So for example you could have players guessing a password to access a computer, or answering a riddle. Rather than rolling against stats, they type in a box. If what they type matches the correct answer, they go to a ‘success’ branch, and if not the go to a ‘default’ branch. This would allow some more complicated content and challenges without having to revert to multiple choice. edited by Uberman on 2/18/2013