Suggestions for Favours and Renown Implementation

Not really a suggestion, but a concern. However, the Revolutionary Cinder trade for the Nadir looks like it would not easily work with Favors/Renown, because of exploitability. Even with a Renown 20 unlock, it sounds easy to abuse, with a 7 Favor for 300-ish echo item. Maybe if it reduces/voids Renown, it might work.

Multiple actions of 7 Favours each? And subsequently higher levels of renown each time?

I completely agree with your assessment though.

I would like to see some permanent storylets open up after reaching a high enough renown status in that connection category. Something that gave a reason to actually spend favors on renown instead of saving them for conflict cards.

Granted, I would also really like to see more ways to gain renown instead of having to use a singular connected item to do so; it feels very arbitrary.

Well, our options, as far as i can see, are:

A. add a tracker quality. Sacrifice x revolutionary favors- say 8 batches of 7, and the tracker keeps increasing until you have met the criteria, at which point the tracker either resets, or gets set to a level that locks you out in the future.

B. Make it consume renown. How much is fair is a pretty big issue though- reaching renown 20 is non-trivial. This has the benefit of not adding new trackers, but the downside of being both an exception and far more disconnected.

C. make it consume other resources. make it charge a collection of revolution-related materials.

D. cut that option, so your only options are eyeless skulls and shelling out 400 echoes

One of my main concerns that I just realised right now is a lot of conversions of items require some form or other of connection. If these require favors then item conversion becomes a issue, but if they require renown unlocks nothing is lost from conversion.

I did the carnival fire card and helped the tomb colonist, and it cost me around 20 levels of connected rubbery men, from 40ish to 20 something. Obviously something here is a little off.

One idea I think could be interesting is to add new storylets that use renown as the determining stat for certain chancy actions, so the higher your renown gets the easier that story is to accomplish. And you would need a certain minimum renown to see that storylet at all. Maybe you could even spend favors as second chances.

Assuming they work like criminal’s chain does, they require favors. in return, all upcrafts pay double for the bonus rewards. so if you get the rare sucess, you get two times the monetary value of the upcrafted materials.

for example, in the criminals tree, if you upcraft whisper satin to thirsty bombazine, you get a whole comprehensive bribe on rare sucess (which has a replacement value of 60 echoes, even if it only sells for 12.5, it’s true value…)- and the next rung’s rare sucess gives two searing enigmas.

This means it’s probably still profitable, but not nearly as much so unless they’ve changed the sucess rates.
edited by Grenem on 3/27/2016

I’d like to second this. Almost all 4-5 tier items are attainable almost exclusively through item conversions. It was easy enough to keep a few levels in all (or most) faction connections and this allowed the whole high-tier economy to turn. RNG dependent favors might push some (already quite long) grinds into absurd waiting games. My characters have all or most 4/5 card lodgings, but what about newer players? 50 Antique Mysteries is one hell of a grind without needing to draw the same card 25 times for 25 different favors.

Not to mention favors seem, at least to me, to be much rarer then Connected. While I generaly have no real issue with Favors Criminals I only have 1 docks for the past week and NO Tomb Coloists.

Also, setting up and running a Salon when it’s all converted is going to be outright INSANE.
edited by Kylestien on 3/27/2016

This is an amazing suggestion (Favours acting as second chances for Renown challenges)
Very innovative!

Well, our options, as far as i can see, are:

A. add a tracker quality. Sacrifice x revolutionary favors- say 8 batches of 7, and the tracker keeps increasing until you have met the criteria, at which point the tracker either resets, or gets set to a level that locks you out in the future.

B. Make it consume renown. How much is fair is a pretty big issue though- reaching renown 20 is non-trivial. This has the benefit of not adding new trackers, but the downside of being both an exception and far more disconnected.

C. make it consume other resources. make it charge a collection of revolution-related materials.

D. cut that option, so your only options are eyeless skulls and shelling out 400 echoes[/quote]
Consuming Renown is probably not an option - the whole point of this quality is that it cannot decrease.

Another option: Make this a one-time option. Similar to how a certain Ambition simply gives you a Location of a One-Time Prince of Hell (worth 1562 echoes), and it’s not broken since you are expected to immediately use it.

Similarly, getting the Cinder can be a high level Renown: Criminals challenge, requiring 7 x Favours: Criminals.
If you fail (likely, unless your Renown is really high), you might lose some Favours anyway.
If you succeed, you lose all 7 Favours, get the Cinder, and move on to having to use it (i.e. you can’t sell it and replay the action).

I’d like to see the conflict cards regain a third option, perhaps one that costs you afair of the box, the inverse of what it used to be, to bring the total value of the card down to the point where throwing it away with that option is something you’d let us do.

I’d also love to see the masters repeatable favour gain require at least 4 factions to 7 at the same time.

This is an amazing suggestion (Favours acting as second chances for Renown challenges)
Very innovative![/quote]

Thanks!

A related idea, if renown is treated like a stat, is that players could select a chief affiliation, allying themselves with one faction and gaining special benefits related to that group. There could even be things like patron/protege social actions, where other players not allied with that group can come to you for assistance.

For example, if you ally yourself with the docks and become a Dashing Privateer, other players could come to you for dock related assistance. This could greatly expedite their progress through renown docks unlocked storylets, and maybe provide a more reliable way of earning dock favors.

[quote=Harlocke]
A related idea, if renown is treated like a stat, is that players could select a chief affiliation, allying themselves with one faction and gaining special benefits related to that group. [/quote]

Could this be a use of the very underused Closest too quality?

[quote]Thanks!

A related idea, if renown is treated like a stat, is that players could select a chief affiliation, allying themselves with one faction and gaining special benefits related to that group. There could even be things like patron/protege social actions, where other players not allied with that group can come to you for assistance.

For example, if you ally yourself with the docks and become a Dashing Privateer, other players could come to you for dock related assistance. This could greatly expedite their progress through renown docks unlocked storylets, and maybe provide a more reliable way of earning dock favors.[/quote]

Can I just say how much I love this idea? I’d love to be able to make a name for myself in a Faction (Not sure which), and use some lowly pawns for my deeds, and then owe them a favor in exchange for their services with a deed or two.
edited by Kylestien on 3/27/2016

I’m not sure whether the masters should have favours . . .

Just that, it’s already an incredibly difficult connection to grind (at a certain in-game level, it feels it’s very seasonal and sometimes fate-locked). If certain options require favours, it could lock out a lot of early-game players - or those that RP a dislike of the masters - from a lot of content, as it’d be virtually impossible for them to gain favours . . . plus, if masters cards pop up with the frequency of other factions (or the conflict cards), it’d normalise their presence to the fact they would feel less ‘special’ and ‘apart from the rest of society’. At the moment, they kind of seem to stand as an ominous presence, outside the realm of the player and other factions.

If we’re on about suggestions, I think it may be best to leave ‘Masters’ at ‘renown’ without favours.

Unless FBG already have some amazing plans, which wouldn’t surprise me XD[/quote]

No, I’d not include them in the conflict cards. I’d want them shadowy and in the back. But I’d take the places where you trade in renoun with the masters with an equal amount of favour.

There’s not much content that burns masters anyway.

Wiki lists 13.

Of those these would work as favour:

  1. -10 CP of scandal at the toumb colonies. Current cost 1.
  2. 3 sapphires, tales of the university 24, Current cost 1. (one time)
  3. The Secular Missionary, gain 1 progress. Current cost 1.
  4. Arrested. Sets 0 suspicion. Costs 15 CP. (not possible at face 5) (likely favour 7?)
  5. Preparatory research. 100 pages palpatian notes. Current cost 2.
  6. Traitor’s feast. Resets turncoat to 0. Current cost 1.
  7. Heart’s Desire. 50 first city coins. Current cost 1.

These are only penalties for other actions, don’t require the favour to begin with.

  1. A very special edition. Current loss 2. (one time?)
  2. Tales of the university 24. Current loss 1. (one time)
  3. Battle of worlfstack docks. Current loss 1. (One time)
  4. Throw amestisis out. Current loss 1?

Other.
Big top.
A further note from Mr. Irons (Wiki references RANK for knife and candle, probably retired)

Anyway, none of these contain any huge content.

I’m not suggesting that it be favours 7 in every faction to get 1 favours of master. But you should have to have at least a faction leveled up.

Mark of credit divides connections into three factions. Decent home, Hard working home, and unusual home. I’d push it to a few other faction groups of connections that overlap some of those.

If such a result had it’s own card, it would only show up if you had the required number of favours of all factions at once. Likewise if it became an option on existing conflict cards (Only if you also had enough conflict to have, say, THREE sets at once in conflict) it would only show up then, and give you another way to get rid of them.

[quote=Robin Mask][quote=Parelle][quote=Harlocke]
A related idea, if renown is treated like a stat, is that players could select a chief affiliation, allying themselves with one faction and gaining special benefits related to that group. [/quote]

Could this be a use of the very underused Closest too quality?[/quote]

If they use ‘Closest to’ for that purpose . . . it could be a way to get closest to new groups, like the masters :)[/quote]

If you know the Masters well enough, you’d know that being Closest To them is pointless.

I like the idea of renown becoming a partially social quality, like a smaller, more localized version of the top-tier POSI statuses.