Now recently ive been looking at recruiting people from rp sites to play the game, Now i choose to buy some fate and take A Significant Individual rather than being locked in as a "master" of a certain element, currently patroning a player requires your to be of the 4 types gained from each path and the currently unattainable path, Significant Individual’s no matter how high their stats can teach anyone.
I would suggest this be changed, if you attain 200 in Persuasive, Dangerous, Shadowy or Watchful a significant Individual should be able to take someone on as their pupil, this would make it a harder thing to attain but would also help suit players that don’t want to be classed under one tree in regards to there rp.
I think you’ve put your post together in a somewhat awkward/confusing manner. It’s very difficult to make sense of any of it. Especially given the matter of ‘what does buying Fate have to do with anything?’ edited by Eglantine-Fox on 12/20/2016
I was pointing out to become a significant individual is a fate path which is only attainable, via fate but its also the only Person of some Importance that doesn’t get access to taking pupils.
I think they’re suggesting that EVERYONE with, for example, Dangerous 200 should be able to be a Dangerous patron - without choosing to become A Shattering Force. Basically, they just want to keep open the option to become A Paramount Presence one day…
Still don’t know what Fate’s got to do with it, sorry. edited by phryne on 12/20/2016
[quote=phryne]I think they’re suggesting that EVERYONE with, for example, Dangerous 200 should be able to be a Dangerous patron - without choosing to become A Shattering Force. Basically, they just want to keep open the option to become A Paramount Presence one day…
Still don’t know what Fate’s got to do with it, sorry. edited by phryne on 12/20/2016[/quote]
Yes thank you for explain this better than i have. The fate thing might have been me now realising i miss interpretation what the fate option to becoming a person of some importance chain did. edited by Deathwatch101 on 12/20/2016
Basically, the suggestion is to let unspecialized POSIs become patrons for any stat once they reach 200, mostly to facilitate roleplaying as mentor and pupil. I kind of like the fact that players have to specialize and there actually mechanical differences, but I understand the wish for more social actions, and specifically the ability to have the game register a relationship between players more specific than acquaintance, and beyond just marrying one person.
I basicly believe i mistook the point at - Sufficient Importance as the point that makes you choose the main four, This is why i was thinking Significant Individual was the Fate title option you get from taking the fate option.
This is my mistake, now i gather further, I would suggest if you didn’t focus down a route you would require stats somewhere higher than 200 to teach a pupil.
200 is the stat cap, unless you specialise and use notability to build beyond. So in effect, if you don’t specialise, you do require stats higher than 200 to teach a pupil - because both are impossible.
(By the way, it doesn’t make you choose. You can carry on without choosing indefinitely.)