[quote=Anne Auclair]My character picked Shepherd and I’m rather satisfied with it. The card isn’t immediately lucrative, but it has lots of long term potential.
Fallen London seems at best an anti-heroes game. Even if you’re well intentioned you’re going to do lots of questionable things (thievery and casual violence, for a start). But seeing as the game keeps track every major decision, there’s plenty of time for some of the really evil ones to catch up to you and some of the really good ones to suddenly offer some long term benefit.[/quote]
Yes, I agree with the sentiment. down here, in the lawlessness of the neath, there’s no question of whether you’ll do nasty things or not, the question is how much you’ll do, or how long you’ll hold out. i went in assuming i’d be a jerk, but my hands have been almost completely clean the last three months, though. (running out of content and not having money to spend on fate will do that. I’ve almost never done anything but expeditions.) The only exception is taking advantage of [D12 mrS], and given my personal feelings on the people behind [pick a gender], i can’t say it’s not more than a petty revolution against the throne.
I do think people can do a pacifist run- where you don’t kill anyone, temporarily or permanantly, and maybe don’t even fight them without a challenge- or even a morally positive run- but neither is very rewarding, and both are absurdly difficult to reach endgame doing. Retaining you virginity in persuasive is tricky too- is it even possible by now?
No stealing is obviously impossible, but you can stick to people who deserve it.
All kinds of decisions have come back to bite me. some are doing the right thing, some are doing the wrong thing, some are doing anything at all. (For instance, I don’t want to finish the rat-[__F_E] story on my next account, i want to stop right before i get to claim the reward, since both routes give a card to the deck, and I don’t like having useless cards. Certainly not worth doing until i need 1 point fate for the ubergoat, at least. Meanwhile, there’s no cards until i start it.)
I would say doing the right thing often comes back to bite you- but then, I’m not sure i’d be appreciative of doing exclusively the wrong thing’s rewards, either. I’ve had petty things bite me horribly (see, sending a monkey to steal coins. sure, vile, not good, etc. but 28 echoes? seriously? for a tiny chance of 1 coin?) And had doing noble things do me great harm, or no harm.
I killed a legion of men for the c____e-__n__r, permanantly, and i lost nearly all connections to the great game, but i should have had a worse penalty… or perhaps it wasn’t major enough, in their eyes, to be worth seeking vengance for. I would think it should come with some penance i’d have to do to get back into the game, but maybe this happens frequently. I considered that to be a "good" decision then, and i still do. The game is a stain on the city, and it’s one made by humanity. I’ll gladly dabble in it, but then… I’m not always good. Having the chance to help might mean hurting someone else.
I’d think it should be easier to have bad stuff happen to you for evil choices, both short term and long term. Some of the nastiest options should give menaces even on success, and others should give qualities that enable future punishment to the level of the crime.
But, then, this isn’t u____tale. Making the choice to be good, or even just be better, if good isn’t an option, is the hard route. it’s easy to hurt. it’s hard to help.
If you can keep your morals about you and still progress through the game, that’s more impressive than any number of glasses of bazaar’s sorrow.
edited by Grenem on 1/24/2016