[quote=Grenem][quote=Jeremy Saklad]Right now, the near-entirety of SiC is gained from conflict cards between connections. The ongoing Favours/Renown conversion, however, is making such cards much more weighty and significant to play.
Will alternative sources of SiC pop up? Will those conflict cards simply give much more of the quality, scaling it up in the same way they did the other results? Or will the mechanic be left to rot, a curiosity that almost never comes into play?[/quote]
Left to rot? almost never come into play?
It won’t be as frustratingly over-saturated for people who play conflict cards, no. But there’s still the widow’s charity, and the conflict cards are actually profitable from an epa standpoint now. There are more than a few places that drop it cheaply besides conflict cards, and new conflict cards mean those who previously ignored conflict cards may well find they encounter it more now- since its value is so much greater, and SOIC is icing on the cake, where before, they were the tiny slice of cake after a large plateful of broccoli. [worth noting, Conflict cards tend to have the best, or one of the best, EpF of all the cash-ins.]
In short, it slows down how fast you can get it at your best, but speeds you up at your worst. And I think that’s a good thing.[/quote]
I’m actually a big fan of the new system. However, for better or worse, it conflicts with the current balance of Someone is Coming. SiC is supposed to build up in tiny but frequent increments, and then used in comparatively large amounts. Counting the Days is an almost identical mechanic.
The new conflict cards are by no means strictly beneficial, and they certainly can’t be played often. Building Favours is slow, and once you get the card you have to throw a bunch of them away. The current conflict cards, meanwhile, have no net negative over two actions, and they are far more frequent. You can play them without a second thought, building up SiC while you are at it.
If SiC is left as is, it will be much, MUCH slower to build, to the point that it might take several weeks of constant play to increase one level.
My point is that something will have to change, or SiC will affect gameplay so rarely it’ll hardly even figure into most people’s experiences.