It’s a little annoying when you have to wait for another player to further the debate, and are unable to debate anyone else without cancelling your current debate and all your work. Sometimes you have to wait hours or even days for the other player to respond. Some players check the game more actively than others, and it’s a shame that more active players can’t debate less active players without it delaying their entire electoral effort.
I’m still at a measly 11 Influencing The Election. It just takes too long I guess.
I know I have a huge backlog of requests and I don’t think I’ll get to them all because the person I’m debating with is taking days (In fairness to them, I was hiding out on Mutton Island for one of those days)
edited by Kukapetal on 7/7/2017
edited by Kukapetal on 7/8/2017
I think that if the other party has taken more than twelve hours to respond, you’re more than entitled to cancel.
That’s my tuppence anyhow.
I suspect that the reason you can only debate one person at once is mechanical limitations, not FBG wanting you to only debate one person at a time. .
[quote=Teaspoon]I think that if the other party has taken more than twelve hours to respond, you’re more than entitled to cancel.
That’s my tuppence anyhow.[/quote]
Yeah, but then you risk cancelling, starting over with a new person, and getting a slow wait all over again from the start.
I could only debate people I already know to be highly active, but that’s a bummer. Seasonal events are a great time to meet new people, and it means ignoring most debate requests.
If you could have even 3 debate partners at a time, that would allow you to wait for a slow person or two, while still getting through several debates.
I’d love it to have multiple debates going at once. Not only for mechanical reasons, because it’s a little tiresome to wait for the other person (bc it is), but mostly beacuse debates are actually really fun. People often include little roleplaying snippets and all, and it’s a genuinely cool social acticity. However wanting to up my Influencing to cap, I rather choose the real-quick debates, no writing, just blitzing through the rock-paper-scissors to make up time I lost on the long cool debates.
I was stuck in a debate going nowhere, and so sent a friendly-worded letter explaining the situation to my partner, and suggesting we either cancel or get on with it. Cost an action and a penny, but it got the debate moving. Clearly though, this isn’t going to work if the person isn’t checking in on the game. I think the person simply wasn’t too familiar with how the debate worked and what they were supposed to do.
I personally do think you should be limited to one partner at a time, like the Moon League of Knife-and-Candles. It helps keep things tidy.
It is mostly problematic now because:
- You have a very short period of time for debates (one week)[/li][li]You need a lot of winnings to advance a level of influence, usually at least two victories for each level beyond Influence 10[/li][li]You get far too little for losing, even with two Campaigner boosting the rewards (150 in this case, so it takes 7 loss for a level)[/li][li]Agitators and Cheats only make it worse for everyone involved
and the cost of winnings increases with each level you get, up to 1500 I believe? That’s a lot of winnings needed, usually more than two won debates. Four, if you cheat. Remember kids, cheating doesn’t pay off.
The best victory (matching style, two campaigners boosting) gives you 1350 per win, but that might be a bit rare. Assuming you don’t get the correct style, you get 900 instead.
The other problem is that you have nothing to do with extra winnings after you reach the top, so you have less active debaters around.