I’ve been thinking lately about opportunity cards, after a discussion in another thread about useless cards. I also recalled when the multiple action storylets went in, there was some discussion on what should cost an action, and something was mentioned about moving between zones costing actions in the past (Or possible future, I can’t be bothered to dig the thread up right now), and I reached a certain disconnect of sorts.
I think it’s a good thing to have various sections of the game actually feel like different areas. At the moment, outside of the storylets offered it really doesn’t seem to matter to me what area I’m in. Oh, there are a few location-specific cards at the moment: Getting your sign at the carnival, the salt weasel at ladybones road, and maybe some others I’m unaware of, but for the most part I can get such odd examples as going to a ball while I’m in the middle of the flit, or having some zailor offer me some dirty fighting tricks in the middle of the shuttered palace. Going to a new location hardly feels like a change of scenery, no different than simply picking another storylet to grind on in the area I was already in.
Now, mechanics-wise, there’s a plus and a minus to this. The bad side for players is that you’d have to be in a specific zone if you’re trying to pursue a given card, and this may cause someone to potentially miss a story that they’d currently be expected to run across sooner or later, such as the Cheesemonger’s. However, on the plus side a given location could have cards more tailored to the kind of person who’d go there: persuasive cards for Veilgarden and the Shuttered Palace, dangerous cards for Watchmaker’s Hill and Wolfstack Docks, and so forth (Though, not neccessarily ONLY cards for the area’s stat: Stealing wine from the shuttered palace is a shadowy storylet, but of course assumes the player is in the shuttered palace). This could even alleviate the problem mentioned earlier, since a card that shows up commonly, like the aforementioned gold story cards, would be more common in this case simply due to a lack of drawing other common cards.
Of course, there’s plenty of cards that would work best popping up in any location as it is. Recurring dreams, any card that doesn’t really specify where you’re likely to be. Arguably cards that assume you’re at your lodgings could be independent of location, since I’m fairly certain not many folks besides myself regularly chill out there: There’s nothing to grind at home, so there’s not much reason to stay there any longer than to do whatever brought you there.
Anyway, what’s everyone else’s thoughts?