Should I seek The name?

Okay, so. Should I do this? If you’ve done it, was it worth it??

No.

???

Care to elaborate?
edited by Lythalia on 6/17/2016

It’ll eat your everything, force you into weeks of grinding and stop you from having:
Tattoos
Destinies
Professions
Notability
Ambitions
E____a

Hope that helps.
edited by Vavakx Nonexus on 6/17/2016

[quote=Vavakx Nonexus]It’ll eat your everything, force you into weeks of grinding and stop you from having:
Tattoos
Destinies
Professions
Notability
Ambitions
E____a

Hope that helps.
edited by Vavakx Nonexus on 6/17/2016[/quote]

UH OH.

Haven’t done it myself, but from what I’ve learned, the game itself rather emphatically tells you in bold text every step of the way that this is a terrible terrible decision that will do nothing but hurt you.

But if you want to be part of a community of bloody insane masochists, go for it.

Do not persue this. Especialy if you have doubts on the matter.

I mean, &quotworth it&quot isn’t the right way to describe Seeking. Seeking is about chasing something that you shouldn’t be chasing, flat out says it will wreck you, and then proceeds to do said wrecking that you yourself agreed to. You seek because you want to read the story all the way through, because you want to complete everything and see what happens, because you love playing games on hard-mode, because you’re just a masochist, or maybe you’re just that bored and desperate to do ANYTHING. It’s a Faustian tale of giving up just about everything important for something that will not be worth it from a pragmatic perspective and will only appeal to those who enjoy dealing with the devil in things that will openly and expectantly turn out for the worse. If so, then go ahead. But know that you aren’t doing this for a happy ending or for a gain. All you’re doing is doing something horrible that will make your life hell, and that’s the limit to the amount of fun you have. If you get hurt or suffer loss (and trust me, you will), you have yourself to blame. Best to avoid seeking if this doesn’t appeal to you or to stay determined and see it through so that you don’t exit halfway through and suffer your losses for nothing. But yes, join seeking. There’s always room for another fellow Seeker to suffer with.

I wanted to clarify a bit on that stuff about SMEN not allowing that list of stuff, but it’s kind of spoilery. The rest is mostly true, sometimes painfully literally so, but this deserves an explanation. Spoilers ahead, ye have been warned. Keep in mind that there is an option to go around all that DESTROY YOUR GAME stuff previously stated. Well. Maybe. There might be mandatory sufferings and losses down the line (almost certainly), but there was an option to skip that part that eliminates destinies, professions, and so on. Problem is, only one person has got to that point and they didn’t cheat the system and skip all that. So, basically, there may or may not be a way to skip all that specific stuff in that one event. But there’s no telling what happens if you try it, and we don’t know if any losses to that extent will be further down the line. Possibly. Very well likely. But still, who knows. Have fun!
edited by Sir Joseph Marlen on 6/17/2016

NO

This is me, joining the chorus of people advising you to not do this. ^_^

Those in-game warnings? All there for a VERY good reason.

Do. Not. Seek. Mr. Eaten’s. Name. :-)

If you are a new player especially you should not Seek. Doing so at any reasonable rate requires high stats and a lot of resources to burn. There is a lot to do in Fallen London other than Seeking.

You could always create an alt (a secondary character) to Seek. It is less painful on a completely fresh character as to progress eventually requires not having a whole load of stuff. You can also just gain one point of SMEN a week from the Unaccountably Peckish cards so having no resources on a brand-new character isn’t a big issue.

But yes, all of the hardcore Seekers have done almost everything FL has to offer. Many of them have been around since SMEN’s first incarnation. If you enjoy playing the game as it is, I would highly advice against it.

It will be interesting to see what percentage of people finish the search and then quit the game. It is, in many ways, a character ruining experience. At the same time, it takes so much to complete that you have to be pretty dedicated to reach the end. One thing is for sure though. &quotAll shall be well and all shall be well and all manner of thing shall be well&quot does not apply to angry revenge ghosts.

If any of this makes you cringe, seeking is not for you. if none of it sounds particularly unpleasant, seeking is going to be trivial, at your level of investment. if it sounds difficult, but you think you can handle it, seeking is going to be really rough, but you might make it through.

Seeking the name is going to be painful. The first thing a seeker has to do is look for it in the forgotten quarter. Then draw a card to start the search. That’s the easy part. they are now at either level two or three.

Then they have three options. destroy half their knowledge of the correspondence, destroy half their watchful, or use up a weekly quality on a menace card (unaccountably peckish 1-9 add these cards to the deck) to gain seeking at a variable cost. [Note that the cards’ options all do nasty things, though some moreso than others. except for 9, which just means you have to deal with adding 1-8 to your deck. you only get to use the card once a week] They have to do this until they reach 4.

Once they do this, they have more options- specifically, spend 77 times their level of seeking in appaling secrets to research the name. that’s about 50 echoes in secrets for the first time they can do this, by the way, and increases by 11.55 echoes each time. (and there’s currently a bug that consumes an additional 77, or 11.55 echoes, if you have them) In addition, while initially a stat capped player’s success would be certain, the challenge gets harder and harder. failure goes from improbably to possible to likely. Hitting 10 from 9 would cost 103.95 echoes. Nevertheless, this is the cheap option.

along the way, three other options become available. (well, more than that, but excluding actual seeking steps, three options open for progressing and unlocking more seeking.) you can use 77 mourning candles instead of 77 appalling secrets, with the thing otherwise identical, but the challenge is easier. then 7 enigmas, and easier still. Neither of these are worth it unless you pointedly avoid winking isle.

Finally, the third option is actually arguably valuable. If you are desperate for a dreadful surmise, this gives you one with no time-lock on it, and at the cost of no fate. (otherwise, dreadful surmises are only available during certain seasonal events.) Instead, it consumes 1 veils-velvet (3200 scraps), 1 master’s blood (5 tears of the bazaar and 7 notability, or 35 bottles of airag), and 1 impossible theorem (49 searing enigmas, a watchful challenge, and something more besides.) In return, it gives 2 levels seeking. half the time, it consumes the item and gives a surmise, half the time it doesn’t give the surmise, but still consumes the items.

[I stand corrected, It was previously bugged.]

[alternatively, marsh-mired is theoretically capable of getting you all the way to level 28, though at a pace of one a week, and you’d need to fish for the right cards.]

Then, finally, you hit 29. The best way to earn seeking is now available. winking isle. You need a calling card from eaten to go there. When there, you need to not have [long list of items]. if you do, you can grind fasting and meditating. it’s luck challenges, because why not torment us more, but you can gain one seeking roughly every 36 actions. If you can con someone into sending you a calling card, that’ll save you a lot of trouble, since it’s transferable, and the isle can be accessed with lower seeking if you somehow get a card. good luck, though- it costs over 700 echoes to make! [And it’s not like many people have gotten that far yet.] Still, this part makes things easier- but the candles get nastier around here.

Note that i have avoided the candles, the scars, the chains, the stains. this isn’t the nastiest part. this is the in-between torments. This is the lull in the suffering that is seeking.

On the other hand, Do not believe people who say there is no profit in seeking, but believe anyone who says there is little profit in it.

Note: possibly useful options from seeking the name include: permanently removing your ability to sell your soul. destroying all your lodgings in one action. destroying all your connections in one action. 7 rapid trips to prison without criminal record. a renewable source of dreadful surmises. A way to turn appalling secrets into searing enigmas sometimes, though on loss you might lose an enigma you already have instead, so it’s only good for when you have none. interesting lore.

Note: possible losses include just about everything ever extant in the game.
edited by Grenem on 6/17/2016
edited by Grenem on 6/17/2016

Seven reasons not to Seek:

[quote=Passionario]Seven reasons not to Seek:

[spoiler]


[/spoiler][/quote]
The memes are nice, but some of them are not currently true. Traitors, for instance, does not appear to have manifested this time- at least, not yet. Also, getting involved in the grand hunt involves being daft above and beyond the average player’s stupidity. I mean, trying to sell your soul that’s covered in stains to devils? really? really? You’d think the results on other storylines would teach you not to do that, [Where the devils take one sniff and go, &quotnot interested, thanks&quot, only more dramatically. i believe it involves tears and/or near-vomit] since you can only do it one way! The connections aren’t bad either. Not sure about the one about family either.

That said, they are mostly true. Do not seek the name if any of them make you flinch.

I do not consider Seekers to be average players. They are extraordinary in many respects.

I do not consider Seekers to be average players. They are extraordinary in many respects.[/quote]
The average seeker’s i mean. Really, who sells a soul to devils when they know devils usually hate it! Even a normal organization would try to kill you for something similar, and devils are more competent!

Normal seekers are suicidally determined, but even they know better than to try to cheat devils if they don’t need to.
edited by Grenem on 6/17/2016

I did not know this (about the 50% chance of not losing the items). Is this confirmed? The wiki does not have details on this option (and other advanced ones) yet.

You are all mad, the name does not exist, you cannot find what doesn’t exist, stop trying to consume yourself to find something that doesn’t exist.

You know, people, there are more dignified and painless ways to reduce oneself from existence available. Just sayn’.