I’ve played a bit more.
First off, I think that a little bit of work on the way that story cards and the gazeteer work together would make for a big improvement. I keep finding that my story finishes, clearing off everything in the gazeteer, and then I have to click the card again to re-open the basic options. It ought to default to the "generic" screen, from which all other subordinate story options branch - much like a location in FL. Having multiple paths, that are only partially interconnected, and which sometimes close out entirely, is odd.
Actually, I think I’d like it even more if the cards were moved entirely to the Story or Locale page, and the book was just bigger.
I definitely agree with what others have pointed out regarding terror events.
I don’t know about everyone else, but when I’m in London, I only ever have the option to hire officers that are redundant to my starting officer. When I play as the Fallen Priest, all I get are Engineers, etc. Maybe it’s just me, but it’s odd.
The pricing of goods in the local ports seems odd. There are literally no profitable trade options between Mutton Island and London, and the only profitable thing to take to Venderbight are Tomb Colonists. That seems unnecessarily basic.
I’m still new to the game, so take this as you will, but I’m not quite sure if the balance between "long-form game" and "rogue-like" has quite been hit yet. The dangers seem more focused on the rogue-like side of things, but the tasks and the time it takes to achieve them seem close to a "long-form game." I really don’t know at this point.
Finally, I’d like to chime in with whoever above suggested that officers ought to affect basic consumption and movement rates. Cooks should decrease food consumption (or perhaps increase it, with a corresponding decrease in Terror at feeding time, or other odd combinations). Ship parts would also tie in here - modifying speed versus fuel consumption versus usefulness in battle. The systems seem quite simple here, but the bones for a more satisfying customization experience are there.