[quote=Robin Alexander]I would point out - much to my recent frustration - that there does seem a disproportionate amount of free content that comes without any ending or resolution . . . if you pay for EF stories, these will always be complete, along with fate-locked branches on cards, but the same cannot be said for free content.
You’ve probably already noticed stories that the "Pianist and the Spirifer" have no ending . . . this doesn’t really get much better. Everything from your ambition, to sections of the labyrinth, to many other storylines . . . all incomplete.
I’m not sure if the game’s gearing more towards paid-players only, but it can feel that way. The free content feels more like a ‘taster’ or ‘demo’ to me, as most comes with ‘impossible’ branches or ‘to be continued later’ (even some years after the story/ambition/branch was first introduced).[/quote]
The pianist and the spirifer felt complete to me. Not that either side succeeded, but it was early game content, and you don’t need to change the world to finish a story. The dispute is settled, at least. The labyrinth’s main plotline is getting deeper and deeper, and once you reach a certain depth, creating a hound of heaven- which you can do. Your ambition isn’t, but they intend too, they just haven’t because… well, i don’t know why it’s taking them so long, but i’m sure it’s a good reason. That said, you get less stories as a free player- but most exploration areas are availible, which makes up for it.
[quote=Ben ]The thing that people who HAVE paid never tell you is…
… we’ve got so many cards that cure out menaces in so many ways that we don’t even think of meanaces as being trouble anymore.
[snip]
… until notability, that’s the other unfair advantage we have. So many storylines pay off with regular gains in + making waves…[/quote]
Menaces aren’t that big of a deal for me either, unless i’m grinding an action that pays one suspicion per action, and the tomb colonies have been improved so much i’m planning on visiting there until I’m their best freind.
BDR can acquire them 5 more points of it than our best efforts can (7, if you don’t hold onto one fate for an ubergoat- which i foolishly didn’t.) This is actually a pretty big deal- if you have something you plan to repeatedly use notability for. otherwise, not so much, as you might not even have the items by the time they need it, and notability 5 (Unless you want to overcap a stat, 5 is the highest you’ll need for anything that isn’t collectionism) is a pretty easy grind with Best-in-slot for free players. For me, it might be marginally faster for getting Airang than expeditions, but i’m not altogether certain about that, as it’s competing with 137.14 actions per airang- while they need to gather 62.5 echoes in wine cellars, (~50 actions on average, plus 3.5 for upcrafting.), and then grind notability 7, (minimum of 14 actions, plus however they aquire the MW needed- lv. 6 MW, lv. 10 MW, lv. 14 MW), before cashing in (3 actions). Even at it’s best, it’s comparing 70.5 to 137.14, and that’s assuming you can con someone into repeatedly supplying you with the needed first point notability and that you get MW naturally. assuming you’re actually grinding for the MW, my method is only barely inferior.
edited by Grenem on 6/9/2016