- I’ll check that. I didn’t stay in the inn a lot when I did playthroughs. If you have the…i think the jangly brass key? It should be open at the right time. I know there’s ways for your time of day to become glitched. It thrills me that you played enough to need to use the inn!!!
- It’s likely you need to hear about it from the town crier first. That was a thing I didn’t polish - he needs to announce more important news before the non-important news. The rat quest is not finished, so I apologize. Failbetter added some new toys and buttons and my intention is to reconfigure the combat system to take advantage of them. So the rat quest is really rough since it has done several different things at different times.
- Yep. If you have chlorophobia, you won’t see the wall.
- I had someone mention it was exceedingly demoralizing to have built up a good amount of curiosity then have it taken away. My solution was to transform 10 curiosity into 1 conjecture that you wouldn’t lose just as a checkpoint system. Yes, just as curiosity is required to accomplish certain tasks, conjectures are more powerful forms of curiosity and can actually answer some questions for you or give you more detailed information. Currently I only had implemented it in two places: the stained glass window, and the portrait gallery near the king’s study. In my thinking, a conjecture is an unformed question you have that can trigger an object to reveal something you haven’t thought about in a while. I’m thinking when I implement Lunebyn that you will need a motivation to visit there and you might not find it unless you have enough "questions" in your head.
[quote=Spicklehead]4. As per my comment a few posts up, sometimes one pays for a hotel room, it is the proper time of night, the option to go upstairs will still be locked. If there’s something else necessary for the room to be open, tell us what it is.
5. I got the rat quest the first time I played and haven’t gotten it since. Might want to hint what we have to do to get that.
6. Sometimes I can see the wall in the upstairs hall, sometimes not. Have yet to figure out what the deal is with that one either. OK, it’s something about green.
7. That curiosity adds up to hypotheses I get, but what those hypotheses are I’m not clear on. Like, do they collect somewhere? Or unlock something in some other part of the game? If so, what? Being minimalist about hints is actually ok but "You figured something out! The game is just not going to tell you what it is…" is a bit maddening
edited by Spicklehead on 1/6/2014
edited by Spicklehead on 1/6/2014[/quote]
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