[quote=Gordon Levine]
When do you think we’re “jumping PoV”?[/quote]
There’s moments where you’re explaining from the character’s point of view, moments where you’re looking from the omniscient narrator and moments where it’s the game builders - will try and dig out a good mix.
Here’s a bit I could grab:
“ICED OOLONG (project name) is a single-player story-driven online game about identity and choice in a near-future American southwest. (Builder)
Nearly two decades after monsters from America’s pop mythology poured out of Corpus Christi and divided the Unites States between civilization and the Wyld West, (Narrator)
players assume the role of a gunslinger with no past and the responsibility of building a future in the great American desert.(Builder)
ICED OOLONG will ask players to explore what it means to choose – between justice and mercy, rules and results, searching for yesterday and discovering tomorrow.”(Builder)
Grabbing the player right from the start would be something like - and this is off the top of my head.
"It was twenty years ago they started.
Twenty long years since Corpus Christi became Nightmare Central; cities rallied and fell under terrible blows, but a few survived.
Survived like our early pioneers did. Off the Land. Digging that fine line between justice and mercy, rules and results, searching for yesterday and discovering tomorrow.
Then you came into town."
A major part of IO (and Fallen London) seems to be starting the RP from the very start - and as long as you involve glasses or something when Doc is first created, I think they’ll get it.
[quote]
Where do you think IO is currently too ‘explainy’?[/quote]
There’s a bit where you get your first point of Doc, which I can’t get back to, which juddered me. It explained perfectly what I was gaining and then went into detail about what Doc was in this game - I think it’s unnecessary with the deliberate nature of your writing.
[quote]
I’m not sure what you mean by “a quality called Chapter: 3 would have done this far more efficiently.” How using a Quality called “Chapter: 3” different from using “A Stranger” if both of them are ticked up by 1 per relevant Storylet?[/quote]
What they look like to the player - given the example I quoted - which looks unwieldy - simply having “Chapter: 3” or whatever, looks nicer to the player (You can call it Bob The Hairy Llama inside the program, but the little touches to the player really work wonders). The description seems to run away with itself at times - which is a shame, because the imagery is quite lovely.
New little fluke: heading for the Burrow and Briar - I stop to look at the rabbit, I become a seer - and then step back to coming into the Burrow and Briar. Time lapse.
edited by The Root Of All Evil on 8/9/2012