[quote=John Savage]I have not yet started my first, and I am QUITE concerned about it…
I was led into the Quarter by a devil some time ago. Not surprisingly, he took me somewhere I was unprepared for, and ever since I have had much anxiety about the place. But an expedition or two are a requirement I suppose, so in I must go.
But I have been digging around, and I have ZERO idea how many supplies I will realistically need for the first trip. They seem VERY expensive still, and with a cap of 100 I don’t want to go in with 15 and find out that gets me 3 steps in just to turn around and start all over again…
So… what is a likely number, so I can go start grinding for the things I need?
Thanks all!!
edited by John Savage on 12/12/2015[/quote]
Theives’ cache is 9 consumed under ideal, failure-free circumstances- though, that is "ideal", and may not be viable for you. if you didn’t wind up failing, that’s all you’d need. (unfortunately, theive’s cache needs 10 to enter)
There’s a rare event on all expeditions, "A sign?" that gives you 4 progress, saving you 4 supplies, right there.
if you can only safely manage a cautious approach, a shrine of deep blue heaven is going to be trouble, because you have competition. if they beat you there… that’s it, game over, you lose. You’ll need to pay through the nose- an additional 10 supplies and other fees to continue- and new competition will spring up, even if they are easier to beat- a new counter, starting from 0 again. as such, you should probably pack 40+ when doing that expedition.
if you use second chances to stack the deck in your favor, a shrine of deep blue heaven can be done with 20 supplies- the entry requirements. Or if you have absurdly good watchful for where you are story-wise.
Any failure will cost the supplies but not return progress.
The supplies are expensive, but the payouts of expeditions can range from 2 echoes to 125 echoes for the free ones. the theive’s cache will reward either 400 glim or 500 souls as well as the other stuff, i believe. the best reward is a searing enigma 62.5 echoes, and the worst is a horsehead amulet (sets wounds 7 pre-death, prevents death. sells for 2 echoes. one theives expedition in 40) or, if you actually consider that useful, 14.5 echoes- a storm threnody and 200 whispered secrets.
edited by Grenem on 12/12/2015