[quote=MidnightVoyager]
Oh, I read it, I just didn’t find anything of value in the comparison of a story in a game online to a story about a massive historical human tragedy. Especially when the comparison continues and we’re like one step from calling people in the FL story Nazis.[/quote]
I’m sorry. It wasn’t my intention to imply that the characters or players in the story were Nazis. I was just working with the comparison used, trying to explain why it wasn’t an accurate comparison to what was happening in the game. Let me try again. Consider the following two scenarios:
Scenario 1:
A madman is holding you captive. Across from you are two other captives, Jack and Jill. The madman tells you he is going to shoot one and you must pick who. If you don’t pick one, he will shot both.
Do you a.) tell him to shoot Jack. b.) Tell him to shoot Jill c.) Refuse to choose and let him shoot both
Scenario 2:
You are walking down the street when you come across Jack and Jill.
Do you a.) pull out your gun and shoot Jack b.) pull out your gun and shoot Jill c.) pull out your gun and shoot both
Dubinee seemed to be implying the situation in the story was more like Scenario 1, and I was complaining the game didn’t give me an option to break out of my shackles, bludgeon the madman to death with his own gun, and go have a threesome with Jack and Jill. While I believe the situation in the game was more like Scenario 2, and I’m complaining that the choices I’m given are all immoral in the context of the situation. Because in Scenario 2, there is nothing about the setup that’s forcing me to shoot anybody. I could just as easily greet the two politely and invite them to tea, or walk away, or call them a-holes and give them the middle finger, or a zillion other things. By only giving me options to shoot one or both of them, the game makes assumptions about what kind of character I’m playing. This is unfair to those of us who aren’t playing as characters who would go up and shoot random people on the street.
Similarly, the game gives us situation where there is nothing, in-universe, holding you on the island or forcing you to take part in a cult war. Getting involved in the cult war wasn’t your initial goal, neither cult is forcing you to get involved, you’ve got a ship that can get you out of there, etc. Technically, your work is done once you offer the bequeathment to the Iconoclast and she tells you she doesn’t want it. You could sail straight home and tell the Bluejacket you tried but she said no and is there anyone else he’d like to give it to instead? Or you could choose to stay and take a genuinely peaceful stance and try to talk them out of it. Or you could choose to stay and take a neutral stance and just watch what happens. Or any number of options that should have theoretically been possible in the situation. Getting involved in the conflict is therefore something that the character must have chosen to do, in universe. Therefore, responsibility for the deaths caused by either picking a side and joining in the fight or pitting both of them against eachother and watching the fun DO fall upon your character’s head, if not exclusively.
Just as the options presented in Scenario 2 are unfair to those of us who aren’t playing as someone who would shoot random people on the street when they didn’t have to, the options presented in the game are unfair to those of us who aren’t playing as characters who would choose to join in and exacerbate a conflict when they didn’t have to.
edited by Kukapetal on 10/3/2016