(spoilers for not only this story, but the Last Dog Society as well)
[spoiler] So basically, this was the ending to the Last Dog Society all over again, except on a larger scale. Actively hurt someone to save someone else or be indecisive and double the casualties…and STILL not keep your hands clean because your meddling in something that was both 1.) Not your business and 2.) something you probably didn’t fully understand was what caused the situation in the first place.
Except now instead of having two dead people I never meant to hurt on my conscience, I’ve got dozens.
Look, I get that not every story can have a perfect rainbows and puppydog ending. Sometimes life sucks and you just can’t save everyone. And I also understand that trying to make moral choices in such a situation isn’t easy and can be a very interesting dilemma. But the way the story is set up just didn’t work on either level.
First, while it’s fine when there’s no perfect choice, I hate it when there’s no MORAL choice. As in, no matter what option you choose, you’re still a villain in some way. Pick one side and betray and hurt the other. Pick the other side and betray and hurt the first one. Pick neither side and sit back and watch the chaos YOU sowed double the casualties.
After all, the two Last Dogs probably wouldn’t have agreed to that contest in the marsh if you hadn’t been there meddling in things, playing both sides and leading both to believe they’d survive the contest because you’d help them cheat. The two cults wouldn’t have been so evenly matched in the battle (leading to mutual destruction) if YOU hadn’t been feeding them both info about the others.
Basically, no matter which option you pick, you’re an *sshole. You’re an *sshole the moment you get involved. Literally the only moral option in a story like this is to not play it at all.
Second, while having to decide what to do in a situation where there are no easy choices is very interesting, you should at least have a clear idea of what the choices ARE. I definitely felt my character being pulled in three directions while making the choices…but that was only because I misunderstood what the choices were. I thought the captain’s wife was genuinely benevolent in her intentions, because she seemed to really want to help the Iconoclast. And it initially seemed like we were trying to find a peaceful solution…by undermining each leader’s authority until their followers got discouraged and broke ranks. So I picked what I thought was the most moral option…only to find it was the evilest one of all.
If I had known this route was the worst, I’d have avoided it. I’d still be making a hard choice, since now the most moral option for me would be to side with the woman I’d come to find and felt a moral obligation not to actively try to harm and against the cult I felt had evil intentions…but the choice I WANTED to make was to side with cute Mr. Glowingeyes McPoofyhair because I found him endearing and my character wanted to please him (and I find out after the fact I could have gotten a hug! Oh, and an Element of Dawn too :P ). It would be a hard choice…do the right thing out of moral obligation or the wrong thing out of passion, but at least I’d know what I DIDN’T want to do. And I could have avoided it and gotten an ending that at least partly satisfied me instead of one that made me literally want a do-over.
Hard choices are supposed to be hard because you feel yourself torn between what you know is right and what you really really WANT to do. Or because both choices seem moral, or immoral, in their own way. Not because you literally don’t understand the choices or because you think you understand the choice only to have the rug pulled out from under you and told "Nope! That choice actually meant the opposite of what you thought it meant! Gotcha!"
(I will, however, admit that I could be particularly dense and that I’m the only person who was confused about the wife’s intentions, in which case tell me to shut up :P ) [/spoiler]