Objectives and quality categories

[quote=cyberpunkdreams]I don’t know about the manual going offline, but:

  1. They’re broken as of recently.

  2. I don’t think you can; I’m fairly sure it was a feature that was removed a while ago but which still exists in some worlds (and FL obviously).

  3. [q] access the boosted value. [qb] is the base value.[/quote]

Thanks for the answers! Hm, I was afraid of that. Something’s weird, then. My story effect is clearly using the base value of a quality even though I’m using [q]. (I tried it with [qb] also but no difference.) I’ve got a rudimentary battle simulator with weapons that boost certain kinds of damage. So the base damage value (so far, at least) is always zero, with a boost from the weapon. If the calculation only uses the base value, the player can never do any damage with a regular attack. That means this is a game-breaking bug here, at least for my game.