Have you ever heard an old tale in London that when you withhold the information from the players of a certain great game it creates a breach in reality and somewhere out there as a result a zee captain dies. Think of the captains.
No really, this time you’ve gone and done it. I’m pretty sure that you HAVE killed at least one zee captain this time around.
Join the "patch notes to the masses movement"! Only YOU can save the captains!
Closer to the subject. I’ve yet to experience the full extent of these changes, but I already like the direction.
This is a crucial element if the game is to have any progression aside from the one happening inside the player’s head. It used to be that, like I said somewhere already, if you could deal with a jelly fish you could deal with the zee.
Next we need to complicate avoiding the zee beasts, and then maybe we can finally see some real progression.
If that’s the direction you’ll be heading in then, for what it’s worth, you have my support.
Closer to the thread than the subject - I don’t think a trade vessel should be comfortable when dealing with the zee beasts.
What use is a combat oriented vessel if a non-combat oriented vessel is more than enough?
Trade vessels are supposed to AVOID combat. At the very least, for them it should be undesirable.
They should probably be equipped to survive one or two encounters with a beast (since you aren’t supposed to be able to avoid all of them) but at the costs and odds so bad that they wouldn’t want to do that.
We do have a problem there though - the trade vessel barely offers anything to counter that kind of disadvantage, since the trade is poor (and there are good reasons for that). Not to mention the fact that the boredom itself should be countered. A ship that only runs away from monsters isn’t exactly fun to play. Achieving that without uplifting the trade is not going to be easy (lightly speaking), but trade should definitely not be uplifted.
But regardless of all those problems, the nature of a trade vessel is such. It should NOT be a combat vessel. At the very least not a combat vessel that leaves nothing more to be desired. Maybe that degrades the gamepley for captains of that vessel, maybe that’s a step back, maybe after this it may as well be better off being removed, I don’t know - the issue itself is more complicated than one long post can encompass, and more conflicting than one view can encompass. But regardless of all that…
An underzee where a mere trade vessel could handle any zee beast it comes across is an underzee no one could call dangerous without being a liar.
[quote=MisterGone]Also, I kind of wish ambient temperature affected your engines as well, so that traveling up north actually lowered your base temp, so throttling up there would be safer, and going to the south kept your engines hotter, so the chance of fires would increase throttling down there. But then, that might screw up the game balance, as everyone would go up north to jet around east or west, and would avoid the southern coast more.
Though that might actually just make the game more interesting . . . [/quote]
Underzee isn’t our ocean. It doesn’t depend on the angle of sunlight as our ocean does. Aestival should probably be the underzee’s equator, and the rest colder than the northern and the southern poles, at least as far as sunlight-based distribution is concerned. The rest of the reasons why it isn’t freezing over probably have even less in common with our geography and climate expectations. But keep in mind that I’m not an expert on this. I’m likely to be missing something from the picture.
That said, underzee isn’t known for following "our" laws.
But regardless of anything else - when a game tells me that my engine is freezing, when in fact it isn’t, laws or no laws, I call that a lie. ;P