I think that last sprint towards Courier’s Footprint may have cost me more than my eyebrows because the first place I went with my freedom from valuable OP cards was the Iron Republic. This lead to a curiosity as to how profitable this place could really be which required data. One thing lead to another and, well, I present the below built largely out of information from the wiki (major spoilers obviously).
Basically, light blue squares are the days, yellow diamonds are choices, green trapezoids are success rewards, red trapezoids are failure rewards. Everything has kind of scattered notes related to probabilities but some of it will admittedly not make sense if you don’t confirm with the wiki. I think the lesson here is that after an intense session of star word studying the last thing your sanity needs is to go to a place where your ears can spontaneously grow teeth.
But on the topic of profitability, just how profitable is this place? Well, as long as you avoid going back out to zee (which means spending a decent amount of time in the 40 -> 8 loop) Changed by the Iron Republic can basically be exchanged at close to a 1 CP = 1 Echo rate. And and pretty much everything you do gives you at least 1 CP of CbtIR so we’re probably looking at between 1 and 2 Echoes per Action. Unfortunately, getting the exact number is going to require more math and line tracing than I’m willing to commit to this endeavor. Sufficed to say that it probably doesn’t beat the affairs of the box but could probably compete with Riding the Savage Cobbles and maybe Thefts of a Particular Character if you pick the right paths; although you’re locked off from potentially valuable OP cards.