I’ve been a serial loiterer for a while and have exchanged many loitering encounters, including with Nanako. The main reason for doing so was to supplement my shadowy grind as there aren’t so many interesting stories at that point. (I was constantly equipping the talkative rat for the War of Assassins/COC grind and the Affair of the Box one.)
I only sent loitering invitations to people who approached me to help with their menaces. It was a mutually beneficial exchange as those players were generally pre-POSI and not so keen on connected society. Also, I didn’t initially notice the imbalance until I sent a few to my alts as loitering is indeed such an unpopular thing. Since then, I’d been careful to let my fellow loiterers know about this and they didn’t seem to have any problem with it, though Nanako did comment that it didn’t seem fair. Since we both invited the other for loitering, it evens out in the end.
Nanako - if you think I owe you some loitering, please go ahead and send them along. I don’t keep track. (Well, I could always go through my email notifications if I wanted to, but this is just a game and I’d rather just do the right thing by you and make sure everyone has a good time.)
The imbalance is that the sender will receive 2 notes as long as he already has no more than 22, together with the MW/Connected: Society penalty. (Has anyone calculated whether the penalty is equal for both sender and receiver?). The receiver will get just 1 note, as long as he already has no more than 11.
I think it’s right to keep this imbalance, mainly because of the risks involved. The sender will need to spend an action to initiate the invitation, and has no control over when the action is accepted, if at all. So yes, he could waste an action only to have it cancelled at no action cost to the receiver, or have it accepted at a crucial point before TTH and lose enough MW to suffer a penalty to his Notability as well. The receiver can choose exactly when to accept, and (drunken clicking notwithstanding) won’t have the TTH/MW/Notability problem.
I don’t see the receiver cap of 11 to be a problem as the receiver can always use up the notes before accepting the invitation. The sender cap of 22 is fine as it stops people from spamming the loitering invite too much. I think this sender cap also applies for chess, sparring and coffee.
P.S. I have recently achieved an Invisible Eminence and won’t need to loiter for a long while. I will merely control things from my lair using my new found proteges.