Lab Revamp

I like how you say it so nonchalantly. As I said before, my feedback is based on someone at mid-to-end game, not with full endgame stats. I understood that part of this update was designed for people like me, but perhaps I understood incorrectly. As is, it’s a major letdown from my POV, which is obviously different from your POV. Perhaps the update was intended solely for endgame players?

[quote=Henna Rivers]I like how you say it so nonchalantly.[/quote]Well, it’s been long enough since I did it that I can scarcely remember, but from what I recall it was really no big deal – as grinds in this game go, it’s pretty minor. Just stockpile some plaques and have at it.

[quote=Henna Rivers]As I said before, my feedback is based on someone at mid-to-end game, not with full endgame stats. I understood that part of this update was designed for people like me, but perhaps I understood incorrectly. As is, it’s a major letdown from my POV, which is obviously different from your POV. Perhaps the update was intended solely for endgame players?[/quote]Well, nerfing that single card for correspondents who aren’t particularly well-versed in the correspondence does make thematic sense. There are still plenty of other ways to do research.

Cool. I’m in the middle of a massive project so I’m doing this a lot.

Good:
Novelty. New mechanisms.
Nice new lab coat
Picture of April
Uses for experts with those unlikely connections

Bad:
Changing clothes for the unorthodox methods card
Losing the collaborate options for students. It was nice to have a persuasive option, and gave good results on success.

Questions:
When to stop research preparations
When to use the writing up option
Unwise ideas - what’s that about?
What is no longer supplying about?
Where do I get a fraught research assistant?
Work with your equipment has gone, so the value of better equipment is less clear.

ETA: just found &quotengage in some empiricalresearch&quot which uses lab equipment. Cool.
edit
frequenc
edited by Bluestocking on 10/21/2021
edited by Bluestocking on 10/21/2021

Good timing for writing up depends on number of Unexpected Results you have. Ideally in last 20-30% of research progress.

Fate equipment upgrade is still useful, +2 research on half of the cards. Fate lab space upgrade provides powerful card.
Other strong cards are Secret College and for Correspondents.

Overall I see that research is going a bit faster for endgame players. Hard to tell how much, probably 32+ Research per action.
edited by Waterpls on 10/21/2021

Following up on my struggling artist complaint from earlier. Apparently now the overall expertise of your research team matters now, so the struggling artist gives me a bad card and actively makes another card worse.

Is this a joke on those of us who couldn’t keep it in our pants?

[quote=Waterpls]Good timing for writing up depends on number of Unexpected Results you have. Ideally in last 20-30% of research progress. (snip)
Overall I see that research is going a bit faster for endgame players. Hard to tell how much, probably 32+ Research per action.
[/quote]
Thanks for the tip.
I’m early midgame, I suppose. I count 20 as good. My staff is April & FF, and a gifted & profound student, I need a lot of working rats for an equipment upgrade. No idea what a secret college is yet, and I’ve had no option to get the poet. Now I shall ignore him when he turns up, no matter how much honey he brings in!

I’m doing the 1500 point research to study birds, so I probably won’t finish that today. And isn’t it supposed to be Hallowmas very soon, too? My priorities may shift.
edited by Bluestocking on 10/22/2021

according to the wiki, the fraught research assistant is a fate-locked companion that can be acquired at christmas.

No big deal? Being already at 10 it’s about:
2750 Plaques
176 Aeolian Scream
176 Extraordinary Implication
528 CP of wounds to compensate
Plus the actions… something around 900 actions if everything is optimized.

Sure, it’s not a Cider grind BUT &quotNo Big Deal&quot… meh, can’t agree.

It’s a HUGE nerf for a mid-tier/POSI player and a quite a nuisance for and eng-game player.
edited by Frenzgyn on 10/22/2021

Now it seems like the choice of your Ambition matters more as far as Laboratory research is concerned. It’s no longer just about roleplaying or storyline etc.

Nemesis: Weapons and Machines

Light Fingers: Maps

Bag a Legend: two non-specialists?

Heart’s Desire: Mathematical

[quote=fishandchips]Now it seems like the choice of your Ambition matters more as far as Laboratory research is concerned. It’s no longer just about roleplaying or storyline etc.

(snip)
Bag a Legend: two non-specialists?

[/quote]

You don’t get to keep Mother Superior for long - only until you complete a certain part of your ambition, then she’s gone. So I have no idea how she might have been altered.

April is a specialist in explosives and weapons. She’s always trying to make things go boom, even not-usually-explosive birds :) She can now supervise the profound student, and use those new purple things.

Does anyone remember the lab card that has been discontinued? It showed up frequently before the revamp.
I remember success yielded 11 research progress, failure yielded 8 research progress.

It had the telescope icon:

Some other cards might have been discontinued too:

https://fallenlondon.wiki/wiki/One_Day
Nightmares of Your Experiment - Fallen London Wiki

I do believe you mean Work with your equipment

[quote=fishandchips]Does anyone remember the lab card that has been discontinued? It showed up frequently before the revamp.
I remember success yielded 11 research progress, failure yielded 8 research progress.t[/quote]
There’s now &quotEngage in Some Empirical Research&quot which has the same pic and is similar, though not identical.

Why, yes, I have been spending all day in my lab. I did finish my bird study and also disambiguated an eolith and madesome glass gazerres.Different scales of project have different optionsin the preparation and literature review startup phase.
edited by Bluestocking on 10/22/2021

It seems to me that you need more actions to complete your research. Or maybe I’m doing it wrong.

I was doing Attar research before the revamp, 450 research progress (excluding Parabola research 15) to complete. All I needed to do was keep discarding the cards until F.F Gerbrandt showed up, she gave a guaranteed 10 research progress. Therefore I needed 45 actions to complete the research. Simple and straightforward.

Now, because the cards are non-discardable, it really depends on the luck of what cards showed up. Also, the options on each cards are contingent on chance and how much you’ve ‘charged up’ in previous attempts. The big successes don’t seem to be enough to compensate for the failures (less than 10 research progress per action).

It feels that I now need more than 45 actions to complete the same research, I might need to do more testing.

This update was fun for only about the first day.

For me on a long research grind, eventually I’ll just keep getting the same cards that I can’t discard.
The report to Dean card.
Resupply card
Empirical research card
And the specialist/student cards.

When I heard of possible lab updates,with some focus on fixing the tedious discarding of unwanted cards. I was thinking of fixed branches, based on your lab staff, would open up, hence there is no need to discard any cards.

Instead the cards are changed to non-discardable, so I guess the problem got solved in the end.
edited by Orioza on 10/22/2021

[quote=Frenzgyn]2750 Plaques
176 Aeolian Scream
176 Extraordinary Implication
528 CP of wounds to compensate
Plus the actions… something around 900 actions if everything is optimized[/quote]Well, a little over 2k echoes of resources is IMO not a huge deal as late game grinds go. So arguably the main cost is the actions, but 900 actions is still only worth around ten days of game time, give or take. If you can get a dream hound, you can space that out and use dreams of blood to control wounds. If not, maybe combine this with the Death chess grind?

So yeah, obviously it IS a grind, but I wouldn’t call it a very tough one. All in all it’s worth less grind time than a single overgoat.

So, first impressions:

  • on the plus side, I like the new cards & icons, and also the atmosphere (although this might wear off quickly

  • what I dislike are a few mechanical aspects:

  • having to switch outfits too often
  • even for an endgame player the projects seem to take significantly longer. Considering that the labs were already nerfed before to a ~4EpA range, this makes the lab grinds rather unattractive for grinding items/echos
    edited by Scona on 10/22/2021

[quote=NotaWalrus]Well, so much for abusing Cider to grind Night Whispers with Cantigaster Venom. It was fun while it lasted. This new system seems pretty fun and much better than the original.[/quote]I wanted to pop wounds to 77 with this, but it’s no longer possible! Only now when I finally decided to get that damn Cider…

[quote=Frenzgyn]No big deal? Being already at 10 it’s about:
2750 Plaques
176 Aeolian Scream
176 Extraordinary Implication
528 CP of wounds to compensate
Plus the actions… something around 900 actions if everything is optimized.

Sure, it’s not a Cider grind BUT &quotNo Big Deal&quot… meh, can’t agree.

It’s a HUGE nerf for a mid-tier/POSI player and a quite a nuisance for and eng-game player.
edited by Frenzgyn on 10/22/2021[/quote]SotC can be pumped to level 10 quite easily without access to University using FQ option and some symphonies at The Empress’ Court. BUT since the social actions update you can get to 21 w/o much hassle. Check the wiki guide for more details. :)
edited by Skinnyman on 10/22/2021

Yeah, two correspondents exchanging flame-proof missives should be able to help each other along rather nicely. Especially useful if base stats aren’t at cap yet.

You are getting the issue totally wrong.

Correspondent profession can only be unlocked with 10 SotC, so pumping to 10 is not the issue.

The HUGE nerf is that before, after becoming a Correspondent, you got a one-time per lab experiment card that gave you a very nice bonus (for my alt was 34 at the time) if it was the first card played, now you get a non-discardable card that at the same level give 6 research, LESS than pretty all the other card in the lab.

Basically where there was a sweet bonus card now there is a malus, with a very undesiderable card unless equipment is fully upgraded and/or SotC pumped.

Not that I am not planning on upgrade labs and so on, BUT meanwhile, I am forced to stick with a malus.

If this is not a huge nerf, I can’t say what’s a nerf.
edited by Frenzgyn on 10/22/2021