Cross-posted to reddit. Both accounts are mine, I did not steal this.
Good Writing. Horrible Story.
It’s actually quite impressive how they did both.
It would have been a great Exceptional Story, if they had just. Let. Our. Stats. Have. An. Impact.
As it was, it was all up to the random number god, and I’m sorry, but a yearly tithe of devilbone dice does not excuse the appallingly terrible rolls I got during this tale.
Seriously, part of the point of the game as a whole is that you start from nothing, and build your way up. You begin as a beggar in the gutters, fresh out of New Newgate, and by the end, you are a Paramount Presence, one of the greatest movers and shakers in the neath. The climb is important, as is the progress, because you climb and you progress through the game. Fallen London, ultimately, is a power fantasy style browser game. You climb the ladder and become a powerful force to be reckoned with by end-game time.
But all of that is lost when everything is left up to chance. I mean, for god’s sake, I can learn a star language, become a Poet-Luarate, and gain a legendary reputation with every last faction in London, but I can’t cook a fricking four-course meal? I had a room full of cooks all ready to work, my two-hundred plus stated character should have been able to do something besides fail miserably. This is that cheery-man-last constable story all over again. I should have been able to talk someone out of it or affect the outcome but not get caught, but I couldn’t since ‘it wasn’t my story’ and ’ I’m just an observer’ and then the whole thing wound up randomly decided.
The game is my story. You can’t build up a power fantasy, then take it away, leave something completely to the whims of fate and chance, and then not expect me to dislike the fact that you did, especially if I’ve spent years upon years and a small monthly amount of real world money ON said power fantasy.
Overall, I leave just as disappointed as my probably food-poisoned customers. This may have not been as bad as the above example, but the fact that my end-game character didn’t have the slightest advantage whatso ever, despite all the time and money I’ve put into him, and the fact there was no way to grind up any kind of stat to affect the outcome meant that this story is going solidly in my ‘worst ones’ category.
Seriously, ‘leave agency in the hands of the player’ is practically part of the ten video game commandments. Taking it away is bad and should only be done when you absolutely know it will work. Taking it away and leaving to purely to chance is just…dumb.
edited by Jules Asimov on 12/29/2019