Though it constantly warns us of it’s imminent fall, I’ve never had the experience of losing a single point of Notability, no matter how high I got it, this is of course because even if I have to strain myself to get to the tippy heights of 15, making waves 15 is quite easy to get in a week, being no more than a salon with anyone, even Silas can get your making waves from 0 to 15, the only case I see in wich falling out of notability actually becomes a threat is long zee travels, or flute street. Now, if Notability were to be maintained by it’s doubled making waves, then we would have to maintain making waves 30 to not lose the maximum notability, wich would be a serious grind and make it a very unstable position to keep for a long time, as I guess it is supposed to be.
But I want to suffer!
The Bazaar is way too kind, I guess that’s what hiding from your love and it’s inevitable death in a treacherous cave does to a being.
edited by Brito on 10/11/2016
It use to decrease at one level per week, regardless of MW. Players didn’t really bother with it then. (I hear)
edited by suinicide on 10/11/2016
Hey! The bazaar never sold it’s grandkid. Just a worker, that it forced to work for it, who may or may not have somewhat betrayed it.
This is indeed one of the major reasons. It allows designers to create Zee content that is ostensibly very efficient but then you have to consider how that affects your notability (and missing out on opportunity cards)
[quote=suinicide]It use to decrease at one level per week, regardless of MW. Players didn’t really bother with it then. (I hear)
edited by suinicide on 10/11/2016[/quote]
Yes, that’s what I guessed, but it’s no use adjusting the difficulty if the challenge becomes this easy.
[quote=Mint Humbugs]The Bazaar literally sold pieces of its grandkid to Mayans for knifeknapping.
And if you want to suffer, I hear there’s this fabulous things called Seeking…[/quote]
Oh, I Seek, my friend, this is what made me realized how easy life had been until the drowned man began to hum once again.
I think it’s just about hard enough. In fact, it bugs me so much I consider kicking out that Amanuensis every time I see him. But it was such a pain to get up in the first place, and maybe I’ll need it for something one day…
Since its a side mechanic and not something you need to use, it actually is better to be too easy rather than too hard, since you want people to use it, and making it punishingly difficult turns people off. (Especially because, unlike SMEN, there wouldn’t really be much behind the difficulty)
It is indeed a pain to get there, I got it just once and spent it at the ivory door, but I feel this system takes out the privileged and dynamic feeling of fame.
Also it’s recompenses should be enough to get people to want it, like being sure to get unsigned boxes, or 215 of your specialized ability. Also to maintain notability enough to get 100% chance on the unsigned messages check in a doubled making waves scenario it would only take 18 making waves per week, as you only need 9 notability, wich isn’t so hard anyway, and if not, well, more bragging rights to those who do.
edited by Brito on 10/11/2016
I keep trying to find uses for Notability, but so far I just can’t figure out how to make a good use Favorable Circumstances and I can’t find anything else worth spending notability on.
As for keeping it… I think it ought to be easy to keep so long as you play. Since the current mechanic allows that and punishes leaving the game for month’s on end … I’m good with it. (as that’s pretty much what I want)
I don’t think this game should be harder, mind you, or even less casual, I love the game and really like it’s balance, I just think notability shouldn’t be so casual.
As I claw my way back to 12 Notability, even with possibly maxed out BDR per slot, I will disagree a bit. Notability is a very niche mechanic, and it is fairly obnoxious without much BDR gear in hand when you’re grinding for that special profession since you finally drew an Unsigned Message. Or you’re spending all your actions converting items into MW because you need 41 to force the Amanuensis.
Keeping Notability shouldn’t be difficult without compensatory reward for doing so. If it was graded based on MWs relative to rest of player base, sure, make it rough and make it worthwhile, but once you’re famous/notorious, it’s not so hard to stay that way. Just look at the B-list celebrities on tabloid covers every week.
Trust me, the first time you lose a point at Notability 14, you’ll remember it. Really, it’s the one thing which consistently keeps me in London instead of hiking off across the Zee more often.
At the expense of other players? Can’t you just blindfold yourself everytime you log on instead? Is it really fair to suddenly lock off the higher professions to players who can’t log in twice a day because, say, they have other commitments?
What exactly is so worthwhile about forcing players to grind against the clock even more? Is there value in making people think that the game is needy and a chore? Is spending twice the actions side converting your items really that much of an improvement to making Notability feels like fame?[i]
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edited by Estelle Knoht on 10/11/2016
I’ve been keeping up my notability just for the next level of professions when it eventually comes, that’s how annoying it was to build up.
I’m of the opinion that notability isn’t too easy, that there’s no way it’s too easy, and that this is the kind of thinking that led to last year’s noman incident.
If you want it to be hard, ask for more levels, or just try to constantly maintain the MW to reach the non-existent notability 16.
I keep losing Notability ever since I started up my Alt. If it’s too easy for you, try running multiple characters.
Also try taking random options on the Peckish cards. I’ve lost a couple points of Notability there, even after checking the wiki in some cases when it wasn’t fully accurate.
Or try driving up your criminal record. I’ve lost more thaan a few levels that way.
I haven’t bothered with notability for a while. I only get it back up for specific holiday events and forget about it again afterward.