Is the Unterzee actually briny?

But has Charlotte considered geothermic um aquaschist chlorate… vents?

Slinks off to consult a dictionary.

[quote=TheThirdPolice]But has Charlotte considered geothermic um aquaschist chlorate… vents?

Slinks off to consult a dictionary.[/quote]
Whether or not hydrothermal vents exist is going to be an Zubmariner question, but I’m going to assume &quotyes&quot because
A. Hydrothermal vents are one of the cooler underwater things to exist
B. There’s a lot of fun stuff you can do with the kind of sea-life (or in this case zee-life) that tends to live around them

There were vents in one of the preview videos especially around Mt Palmerston, here: Zubmariner: The Zee Floor - YouTube

I mean, there were those oases I think they mentioned for restoring air (which more suggests underground air pockets), but all I saw in that video was heated rock from the volcanic activity on Mt. Palmerston.
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I was just pretending to know cool physiography words too, but thanks for the vent speculation. =)

To be perfectly honest I’m not a particularly notable thinker in hydrology/geology/oceanography, but I felt the need to speculate anyways. We’re all friends here.

Interesting discussion. Always nice to re-discover the quality of the people participating in this forum.

The one thing I remember about hydrothermal vents from high school biology is that they support a small ecosystem that doesn’t require energy from the sun to sustain life. That seems on-theme.

Going back to the brine discussion as a side note there are some rivers on the coast of the zea, if you ever need some fragments, that also probably brings in minerals for brine

To add a little “word of god” to the discussion: a snippet explaining the location of the Bazaar says that “The Bazaar is located at the heart of Fallen London, in the Neath, a cavern of impossible size, by the Unterzee, a tremendous saltwater lake.” I’d say it seems at least the intent of the developers that the Unterzee is indeed salty. We might or might not ever get info on the “what do zailors drink during voyages” business.

Mushroom wine? A lot?

Mushroom wine? A lot?[/quote]

Plot twist: The Unterzee is barely bigger than what can be seen from London and utterly boring and mundane, and every zee-voyage is a bunch of zailors spending a week or two on the boat going around in circles, drinking the mushroom wine stores. By the time they return they’re telling stories of living mountains and islands of talking household objects.

from ‘The Mind of a Long-Dead God’… (spoiler)

[spoiler]&quotRain&quot
Rain is both the tears and the blood of the sky god.
[It is better to fail at these challenges.]

Success = &quotCleansing water&quot
It cascades from my eyes. It falls onto the streets. People run for shelter!

Failure = &quotCleansing water?&quot
The water that falls from my eyes is briny. This should not be so. This is not pure rain.

So take that with a pinch of salt (no pun intended) but it seems the zee is definitely briny, but this may also be from the rain rather than just the zee itself.[/spoiler]

[quote=Kittenpox]from ‘The Mind of a Long-Dead God’… (spoiler)

[spoiler]&quotRain&quot
Rain is both the tears and the blood of the sky god.
[It is better to fail at these challenges.]

Success = &quotCleansing water&quot
It cascades from my eyes. It falls onto the streets. People run for shelter!

Failure = &quotCleansing water?&quot
The water that falls from my eyes is briny. This should not be so. This is not pure rain.

So take that with a pinch of salt (no pun intended) but it seems the zee is definitely briny, but this may also be from the rain rather than just the zee itself.[/spoiler][/quote]
I mean, the implication of salt is heavy, but tears are salty. Also I lack context for who this is referring to. Is that major spoilers to find out or…?

That is true, but most of those rivers seems to be outflow and lead to &quotplaces which are more metaphysical than mineral&quot as I recall from Sunless Sea.

Zephyr, that second quote is from timelessparadox, not me :)

Clearly I’m not quite thinking straight IRL either - but for some reason I genuinely hadn’t considered that!
My apologies. Turns out I wasn’t anywhere near as profound as I thought I was. :3

As for ‘The Mind of a Long-Dead God’, it’s a place in the game you can reach when you have ‘Stormy-Eyed’ at 19 and ‘Having Recurring Dreams: What the Thunder Said’ 15.
I just wanted to give people a chance to experience that stuff for themselves, is all. :-)

I mean, there were those oases I think they mentioned for restoring air (which more suggests underground air pockets), but all I saw in that video was heated rock from the volcanic activity on Mt. Palmerston.
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I kinda assumed volcanic activity = heated water/dissolved minerals, but there’s this too: http://www.failbettergames.com/a-first-look-at-zubmariner[li]
As for stormy eyed, this means that rain is still freshwater, right? But I guess there’s no way for zailors to set up distillers on board without, say, an embodiment of law and power…[ACCEPT THE DAWN MACHINE][/li][li]
edited by fortluna on 5/22/2016

Regarding the in-game treatment of the salinity of the zee, the Paranomastic Newshound does mention that he and his fellow lost zee-voyagers were &quotfierce with thirst&quot and had to bargain for water. I always considered that a fairly definitive answer to the question.[li]

Yeah I think it’s definitely an acceptable case of Story and Gameplay Segregation. Managing fuel and supplies is hard enough as is.