[quote=Mica][quote=Gregg Johnson]
1.2x the speed would still be better. That said, in the case of the Admiralty Special (the only one that is actually 3x the fuel usage of the starter engine) it’s actually 1.5x, at least on 5000 Weight ships, and you really shouldn’t be putting it on anything smaller.
…
[/quote]
A couple of days ago, I did a simple comparison on how weight affected engine speed. I used the the supply bars as a substitute timer, pressing screenshot on the 3rd tick.
This was the result. http://imgur.com/a/BpQ1v#0
Take note of the differences on the edge of the screens since the camera is focused on the ship. Both engine types, the starter and compulsion ended with Steam > Frigate > Merchant.
It was only a one time test and for sure there are human errors, but that’s what I ended up with.[/quote]
Oy vey.
That test really makes it seem like there’s no way upgrading your engine is at all worth it until you have a later ship (and larger hold) at all to support all of the fuel costs, and really makes the weight aspect seem so minimal as to be pointless.
I mean, the speed increment is there, but for 5k, and 3x fuel drain? You should be almost out of the London homewaters.
I still maintain that the game would be better served if the size of the sea were increased, so then they could make stuff like the rate of speed more noticeable and have a greater effect.
(By this I mean keeping the size of the islands and land masses the same, just increasing the size of each sea square by a percentage (10-25% would be my estimate) so that there was more sea relative to the amount of space the islands take up - there would have to be some addition to the coasts to make up for the increase, but as an art cost that would be relatively minimal).
Because I get that currently, if they made the 5k engine put you out to edge of the London "square" in the same time as the starter engine, it would mean that you could cover the map so fast that supplies and terror gain right now would be trivial matters completely gotten rid of, which thematically would be a problem (not that experienced captains don’t figure out the best ways to minimize these concerns over time - they do, but if the rate of speed were significantly increased, it would make them so trivial that the end-game would basically have two core mechanical elements relegated to after-thoughts).
So if they even wanted to increase the rate of speed in any major way so people get better game feedback/tell/signposting on investing in these costly new engines (because I still think the problem is one of perception, that the players aren’t seeing enough notable speed increase to think the purchase was valuable), they’d have to also increase the distance you’d have to travel or the game would feel super duper tiny. It already does after a while. I’ve gotten a lot of random island placement where it 's like 5 islands right next to each other with only tiny gaps - right now I have my Abbey and Station 3 ports to the west of the Khanagate at a distance about the same as between the Khanagate and Khan’s shadow, and the Khanagate is just south of Frostfound and the whole area is super dense.
But that’s a lot of potential work, so I get why it may not be considered as important or impactful enough to warrant the amount of work that would go into it.
edited by MisterGone on 2/26/2015