[quote=Chris Cocanougher]Ok…Well, my Connection to Hell is one largely of personal preference. You’re dumped into this world and, for the most part, are left to pursue factions and stories that appeal to you, which is what I did. Can you give me any sort of guidance as to what I might should do next now that my attributes are approaching decently high? Is it time to get an "advanced" profession? If so, why? And what’s the best way to do it? And which is a good option for me? You seem to know what you’re talking about.[/quote]I might know what I’m talking about, but I don’t know a lot about you. Personally I tried to stay with the first tier ‘training’ professions for as long as I could to get the weekly +250 CP bonus to one of my main qualities. One way to do that is to get your 1-2 favourite qualities to 100+ and focus on storylets that rely on those qualities, while at the same time having a profession that is connected to one of your least favourite qualities. That way you can boost all your qualities to 100, some by playing and others by simply cashing in a weekly reward that is in no way connected to your actual activities during that week.
Depending on how quickly you want to become a Person of Some Significance you might want to prepare in advance by becoming an Enforcer, since those get two Use of Villains every week, which is a resource you’ll need for a Gang of Hoodlums (8) and/or a Swift Zee-Clipper (12). You don’t need either of these, but perhaps you’ll want them? Since it takes 34(?) Actions to grind a single Use of Villains, getting two for free is like getting 68 Actions every week, up until you have enough Use of Villains to get what you want. Then they’re just worth the 6 Echoes each you can get by selling them, I suppose. (A Gang of Hoodlums also seems to require 5 x 2000 Rostygold, so start saving up, or don’t sell the Rostygold you already have just because it seems like it’s not used a lot. I haven’t gathered my gang yet, so my numbers may be off on this.)
To become an Enforcer you can use the Criminals or the Revolutionaries faction cards, and I recommend the Revolutionaries, since increasing Connected: Criminals to 25 is pretty hard, and no fun to do again. You also need to have sided with the Cheery Man against the Last Constable, which I didn’t, so for me there wasn’t even a choice. To become an Enforcer through the Revolutionaries you need to be Plotting against the Masters, which I started doing through a Shadowy 45-75 card. If you really don’t like the Revolutionaries you could probably start plotting , choose to become an Enforcer, and then "change your mind" when they want you to actually do something, which will cost you the rest of your Connected: Revolutionaries, but what do you care? ;)
Another valuable resource for PoSI is Night on the Town, since that can yield a lot of Making Waves, which can also save a lot of Actions compared to slower methods of doing this. Journalists and Authors get two every week, so after Enforcer I’ve chosen Author as my profession. But you need to become a Journalist first, and apart from Connected: Bohemian 25, that also requires that you have Raking the muck 7+, which is a quality you can get from a storyline in Spite, involving some Hacking Reporter or such (it was some time ago).
So, apart from just going with what seems appropriate for your character, this is what you could/should do. Personally I don’t like classes, so I don’t take the professions too seriously. My character is what my character does, and if punching in a clock at a given place gives certain rewards, well…