[color=#009900]This isn’t a statement about whether or not visiting the Boatman rules the Surface out for you in game terms: but as a point of record, we do track and archive player actions, so we can retroactively apply a quality to everyone who’s played a particular storylet. It requires some work, though, so we’ve only ever done it a couple of times.[/color]
[color=rgb(0, 153, 0)]This isn’t a statement about whether or not visiting the Boatman rules the Surface out for you in game terms: but as a point of record, we do track and archive player actions, so we can retroactively apply a quality to everyone who’s played a particular storylet. It requires some work, though, so we’ve only ever done it a couple of times.[/color][/quote]
Cool! Thanks for giving us a peek into the mechanics! Retracting everything I said, then: anything is possible when it comes to death & the boatman.
[color=#009900]This isn’t a statement about whether or not visiting the Boatman rules the Surface out for you in game terms: but as a point of record, we do track and archive player actions, so we can retroactively apply a quality to everyone who’s played a particular storylet. It requires some work, though, so we’ve only ever done it a couple of times.[/color][/quote]
Now I have to ask- any interesting stories about the previous times you’ve done that? Part of cleaning up the Correspondence Stones, maybe?
haha just died for the first time, it was mostly my own fault for forgetting which item my character had equipped (thought I had the horsehead amulet, ooops) oh well, not like my character really wanted to return to the surface anyway.
I am alienated by the mindset most of your characters have adopted. My character’s plans are complex and for now impossible but returning to the surface is a large part of it. To put it simply, my plans involve the neath and the surface becoming… reacquainted. Thus I need to keep my life free and my soul unstained in order to complete my grand plan.
To those of you like myself, wishing to rid themselves of wounds, acquire all four standard acquaintances, then use them in the "spend some time in bed" option.
As for myself, I’ve intentionally gone mad several times, and been imprisoned thrice now. No exile nor death has yet occurred.
Such a suitable thread for such necromancy!
I myself have not, and barring an unfortunate series of accidents (amulets my dears, amulets) shall not. I just don’t like the fact that I can’t unring the bell if I did desire to return to the surface.
edited by Dom_Delouise on 4/15/2015
[quote=Dom_Delouise]Such a suitable thread for such necromancy!
I myself have not, and barring an unfortunate series of accidents (amulets my dears, amulets) shall not. I just don’t like the fact that I can’t unring the bell if I did desire to return to the surface.
edited by Dom_Delouise on 4/15/2015[/quote]
I have died, and have little intention of returning to the surface. of course, I’ve also had a bit of cider, so that might slow the effects. I died painfully at the hands of unexpected enemies, mirrors, and the black ribbon society- though not at the hands of fedduci, a metaphorical vampire.
I’ve been careful not to die.
My character doesn’t like being limited. Regardless of whether she particularly plans to return to the surface she needs the option to do so.
Looking back, I have to say that I really appreciated that Boatman Trips are much less mandatory than other menace areas, which is how I don’t end up going there. Sadly it is mandatory for Bag a Legend! players, but until that update it was the only menace area that is completely optional.
Both of my characters have died - sadly in DragonRidingSorceress’ case, as she wished to return to the Surface one day. Ah well - I will have to get the Cider, some far off day in the future.
First time I died was stepping through a mirror, which I knew better than to do but had forgotten. a touch of irrigo, perhaps?
The second time I died was when I did the quadfail.
I am too pretty to die.
My character dislikes the idea of there being something they can’t do. Dying would prevent them from ever returning to the surface, though they’ve tasted a particular brand of cider-- they don’t want to make any bets when it comes to such a thing. They’ve also been careful to stay in the shadows, not raising Scandal or Suspicion particularly high, though their ambition did drive them to seek someone out in a state of some confusion. They’ve recently become PoSI and are mainly Persuasive and Shadowy.
The only time I died was when the game gave me no choice in the matter (I think?). I was buried alive and forced to bash my own brains in or be stuck in a box for ever.
Same for me. I had wounds six and nightmares two so death was a much quicker escape than madness. And I’d stayed death-free for years before this so I was quite annoyed. Oh well, visiting the boatman was an interesting experience and it was bound to happen sooner or later. I’ll conquer the orphanage yet!
if you had the plant far enough, it could have saved you, for a price in plant levels. otherwise, you die. yeah, that’s the options.
If you die on the surface you die for real.
So why would i want to go back there :P
I’ve died seven times. Each time with both intent and purpose. If required I would die seven times seven times for the sake of knowing the nomenclature of a specific well-bound individual.
I say, your eyes are looking particularly bright today. ;)
I too have thus far managed to avoid both death and a return trip to prison, as well as the Royal Bethlehem (though I’ve made a few trips to the mirror marches). Scandal is transient, and a brief stint in exile until the heat dies down is just part of life for important individuals. Same with the occasional spot of madness and wandering about. Such things are to be expected when one is the foremost scholar of the correspondence.
Pyro hasn’t died yet even if he really likes Dangerous things. I usually take care that his Wounds and Suspicions would never go to 8.