fake edit; hell alexis came in with a post that addresses like half of this while i was in the middle of writing it but i’m posting it anyway because i do really like one or two of the ideas i had, you can’t stop me you’re not my dad
I think the balance sits mostly like this; hunger increases too slowly (seriously I haven’t once had to worry about food consumption being an issue since it changed), fuel is way too quick (especially with bigger engines, which don’t seem to speed you up all that much) and terror is a little too fast but suffers mostly from a lack of actual good cures.
Also- another problem is random event inconsistency; when my Terror gets above 60 or 70 or so I get zailors leaping over the rail to swim South constantly, sometimes even in quick bursts of twos or threes. But a few friends apparently never even see that event at all, even if they’re trucking along at 90 Terror, instead getting things like Horrors Below or Burning Blue which can be inconvenient but are nowhere near as crippling as losing crew. I wonder if the RNG is actually really genuinely for real behaving inconsistently now that those calculations are being performed clientside on different hardware rather than on one static server. It could just be superstition- lord knows the fallen london RNG has enough tied to it- but something definitely seems off there if someone can play for entire voyages with high Terror and never have anyone suicide at all, while I can lose three people before I even make it across Wolfstack Harbor.
here are some ideas i have, mostly for terror;
Speed up hunger and slow down fuel consumption a little. Maybe make scuttling ships award fuel independent of the Cache reward (which may also be fuel)
Add more ambient terror reductions, such as for beating tough monsters. Zee-bats sort of have this, but they reduce so little terror that they’re worthless.
Boost practically every Terror cure in the game by a few points or make them all cheaper. Especially the Genial Magician’s magic show if it still cures 5 Terror for like 200 echoes worth of stuff. Also terror reducers that burn Something Awaits You, because they’re usually no better than ones that don’t but you also don’t get a shore event. Most of the profit from journeys goes towards curing the Terror built up on it, and shore leave outside London is near universally worthless because of the high cost and minimal effect. Weirdly one of the best terror reductions in the game comes from getting chased through a sewer by Khanagian cops??? it does damage your stats permanently but still, what
-I guess making Terror less of a drain to reduce means that getting money is easier, but everything is so expensive right now that I don’t know if that’s a bad thing. I dunno???
Make hiring new crew reduce Terror proportional to how many people you hire. New dudes shouldn’t be spooked right away, and hiring new crew only for them to immediately mutiny and kill me after a rough voyage was basically The Worst. cmon guys i just hired you what’s your problem??? Maybe make crew hired outside of London like Khanate zailors or the desperate Demeaux Island folk give less Terror reduction.
Make the Lodgings Terror reduction offer additional benefits besides pure Terror; otherwise it’s going to be eternally competing with carousing, and if one ends up edging out slightly better than the other then nobody will use it. Right now resting at your lodgings is only practical if you own a Zeeside Mansion, and if you have a Zeeside Mansion then probably cash is the least of your concerns. I propose making the lodgings boost worse on average than carousing, mostly, but with secondary benefts attached. For example, Hunger reduction, Fragment gain (from strange dreams), maybe a Well-Rested item that confers some temporary advantage for a few minutes, like raised stats or mitigated Terror gain or even improved engine performance.
I do kinda like the idea of lamps reducing Terror gain but on the other hand half of them also seem kind of terrifying and it seems like it might be hard to balance; i’d suggest extra Fuel drain as a tradeoff if Fuel didn’t burn out so quickly already
okay these are all the words i have at the minute goodbye
edited by Spacemarine9 on 6/18/2014