I’ve been playing for a few days now, and after several deaths I am finally managing to survive enough to raise some stats, gain some officers, and upgrade my ship. I agree with most other people about terror, though after several tries I do find it more manageable than before(sticking to beaches, going from light to light, visiting the sisters, getting a tattoo).
I do think the changes Alexis posted about before me would help with a lot of the initial frustration regarding terror, and they are very welcome.
Here are my own suggestions that I’ve been thinking about:
[ul][li]The ability to see on the chart the difference between what is discovered, and what is on the inherited chart but not discovered by this particular captain yet. Also the ability to see which ports you have visited on this particular run, and which you have not.
[/li][li]Would be nice to be able to leave custom notes on the chart, that would also be passed on as part of inheritance.[/li][li]It would be nice to be able to mark where you plan to go on the chart (not a magical quest arrow, but if you have the island on your chart you could link a journal entry to it)[/li][li]Light boys should either be marked or customly markable on the map - any sane captain would do this. Also, perhaps make more difficult enemies avoid the light? Thus clearly marking it as the "safe" route versus the more risky, potentially more rewarding route. [/li][li]Just like you can stop to repair, why not stop to fish? Drop bait and wait for crabs perhaps? At least, if your supplies run out, it would be nice to have the option to for instance, drop a sailor as bait for a beastie that might be slaughtered if you win against it.
[/li][li]Ship components really need to say what slot they occupy. Engine is pretty clear that you only can have one, but what about guns/cannons? Can you have several somehow? All that I tried occupy the same slot, and that is not inherently clear that they always do.
[/li][li]The text is very small, and the option to upsize it would be nice.
[/li][/ul]
In addition, it would be nice if the info how to bugreport properly was found in the game. I googled it, but the first few results were people reporting stuff in the forums, and not the email where you actually want the reports. Also, the output log is often too big to be able to send unzipped - whilst this is a small thing, it does add another step to submitting a bug report that might somehow be avoided. It would also be nice to be able to find the game version in a copy-pastable format, and without going to the main menu.
An in-game form that automatically gathered all relevant data would be best, of course.
Lastly, Sunless Sea is a wonderfull game. The atmosphere is spot on, as is the sense of danger. Keep up the good work!
Regards,