Firmament: Chapter Four

I missed Mr Iron, but I also don’t want Summer to replace June as her wish. I hope this won’t affect my ability to backstab the Feastmen in the end.

There are quite a few characters who go by names, not descriptions. The Masters, Sinning Jenny, Penstock, Mr Inch, the Clathermonts, Mrs Plenty, Jervaise, Dr Orthos, Mr Huffam, F.F. Gebrandt, Chuffy McAvoy-Dauntless, Dr Schlomo, Hephaesta, Clarabelle, Jasper, Frank, Lyme, Sophia, Soap, Slivvy, Feducci, Grace, Lettice, Virginia, M. Pleat, Silas, Furnace Ancona, Cornelius… and so on.

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Man, this chapter was a blast. Risen Burgundy is fun to mess about in. At the end there I was presented with two choices of a Duchess to remain or a Duke to reign and I found that I disliked them both! Not a slight, just interesting writing. Both choices had their own merits but we don’t need ANOTHER tyrant leader. I in no way trust the Super Liberation Squad, but we’ll have to wait and see.

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It was the Horticultural Show, wasn’t it? While we were trying to keep the city together during the invasion?

(and yes, according to the wiki, it’s available in the Waswood)

You may well be right, robm; I just don’t recall.

Wow, this was wild! I really liked this one, much more understandable, while still being mind-bending, and while some choices were mysterious, it was much more within normal Fallen London standards, none felt as opaque as in the last chapter and all felt honest enough. The feast gave a different vibe and sense of action than we’ve had in the rest of Firmament, in a good way. And Ghent is huge! Very excited to get through more of this one.

All the options going forward and all the power players make me very uneasy, but I’m leaning towards the Duchess (less tyrannical form) as being the least likely to be bad - Summer seems like an absolute snake and I do not want a new THESTARTHESTARTHESTAR Dawn Machine, the new Calendar Council seems extremely evil and with Maximilian very likely to produce a worse tyrant as well as potentially all the worst parts of LoN without much sense they’re aiming for the upsides.(I might have been a little more reassured if the Jovial Contrarian was among them, since he’s always struck me as the one most genuinely concerned with actual regular people) Whereas the Duchess only might become a world-spanning tyrant. Fingers crossed I made the right choice.

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True. But most of those are not characters that actually exist in our own history.

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Getting around to starting the chapter, and damn if there does not seem to be a lot of qualities this time around.

My feelings about this update are quite multifaceted, I suppose? I genuinely appreciate the location; it’s vibrant and engaging, and I’m pleased that we have a substantial amount of gameplay. The opportunities for good profit and the ability to spend our wealth on meaningful vanities are great. I strongly dislike being forced to make a foolish choice between two tyrants and comically evil liberators. I don’t believe that Burgundy poses any real threat to Neath; if there is one, it’s poorly articulated. I do enjoy that we see increasing connections to various SSkies endings and events, which adds depth to the narrative. It will be nice to have the freedom to fire all my so-called officers. Preferably with a firing squad. Pretty please?

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Surely not before you get to snog the Illuminated Shepherd?!

Honestly I’m just grumbling as it looks as though I am no closer to fixing the hole in my roof.

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Would someone be so kind as to share with me the echo of the Greet the Duke action?

My browser borked as I was trying to save it myself and as a result I couldn’t even read it.

Well, a few thoughts now I’m caught up.

I don’t care about Burgondy at all. Let them be archaic twats on the Roof for all I care, they’re not any threat to anyone with their technology and mindset. I’d be very happy to see them go against Hell, really. I’d enjoy the fireworks.

Whatever threat is up there is… non-existent? Like, we see it in a dream but we’ve yet to actually see a single sign of it aside from some vague sentences about why it even hangs upside down.

I jumped at the chance to get rid of the two crewmembers that invited themselves on me and kept being massive nuisances, but it seems I’m not so easily rid of them. You’ll get what you deserve still, Summer and Mary. You’ll get what you deserve.

I must say I’m very disappointed in this so-called ā€œultimate Calendarā€. For all their talk, they still compromised. Pitiful.

I can’t wait to burn it all to the gro… roof.

At least Tenn… Tattermdemalion and the Shepherd remain the best parts of this whole thing.

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I think I’ve been enjoying Firmament more than the median poster, but I liked this one. Burgundy feels substantial in a way that the other Roof locations didn’t. More active, more alive, reason to actually return and hang out. And we’re starting to tip the balance on questions vs answers about the whole Apocrypha thing.

On a slightly different topic, I hope that the design of the Burgundy deck is a preview for some of the redesign that’s been brewing for the London deck. The trick of being able to add short-term story cycles into your deck has some real meat on it. Gives a lot of control over how big your deck is and what’s in it, and sensibly integrates with its surroundings.

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Any uses found for Autolepidopterist 21 yet?

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You mean aside from having your own moth?

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yeah! i’m happily an owner of one but i figure it’ll be like the other 21 cap categories and have a niche use, i just didn’t know if we’ve found it yet or if it’s maybe on the horizon.

even if it’s just the moth i’m so proud of mine :'>

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100% agree about Burgundy feeling more substantial than a lot of the locations and the SSkies connections. And 200% agreed about not just being forced into making foolish choices but also having less than no opportunity to bypass them.

Personally my preferred method of firing is by Vake-steed. I will say it’s gratifying to be able to use the thing to hunt in Burgundy, although I continue to be frustrated by the game’s failure to address the many other situations INCLUDING NOT NEEDING AN AIRSHIP TO BEGIN WITH in which my own pair of wings would have been useful.

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I think Burgundy is more fleshed out because it is used in two chapters. Perhaps we will be allowed to substantially change its deck and loops in the next chapter.

I am also curious to see how FBG reuses assets, in particular the abandoned route to FL ending, Metempsychosis. Evolution used the first branch of it, becoming Boatman. Now we have the second branch, becoming Moth.

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Didn’t Evolution reference two of them? Becoming the Boatman or replacing every part of yourself? I assumed that was the Naturalist’s goal.

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