I am now officially a fan of Cassandra Khaw’s writing, and hope she does more Fallen London work in the future. This wasn’t amazing like The Ceremony, but it was great, and her writing really fits the mood of Fallen London: slightly unreal, macabre, the horror parts stuff feels transgressive, and the characters tend to have this feeling of yearning that I believe completes everything else. The mechanical issues detracted from the story, but I’m still left with my overall positive impression because of the writing (granted, I got a good ending: the "right" choice, and a lucky success after 1 failure).
The story felt briefer than average but not overly so. Trial Error felt tiny. This one just felt like I was missing a few cases where I should have been able to explore. There are also some things that feel like open threads, that should have had callbacks or resolutions that were more explicit. Like the kitchen scenes–the oddness of the first was emphasized, and the contrast with the second was apparent. But I guess that was just the point. I was expecting another interaction, or some follow-up afterwards, that would close that thread. It’s fine as it is, I guess… I just sometimes see things like this in stories that feel a little short, and wonder if something had to get cut during editing.
The concept reminded me a little of Daylight, especially in the particulars of things around the edges being half-finished. I don’t mean this as a criticism. I kind of like that we’ve encountered Fingerkings enough that there’s a pattern to some of their plots.
Now, the mechanics…
Maybe this is Cass not being familiar enough with Fallen London, or maybe this was the editing again and there was originally a different vision, but for better or worse there are certain expectations about how story elements in Fallen London translate to mechanics and this story did not follows those expectations. If you tell me a choice might affect my ability to do something later, we expect that means I have more opportunities to affect that thing later. Usually two more opportunities, but anywhere between one and four. A couple different ways it could shake out in the end, but generally one "wrong" decision isn’t a complete lock-out.
That’s not written in stone, it’s not written at all, but it’s an expectation. That’s how Fallen London works, based on the fact that it always works that way. I get that you can, and should, break the mold sometimes. But expectations are powerful things, which really affect how you experience a game. So, yes, there should have been more than just the one cut of meat.
If Cass writes for Fallen London again, I hope it’s in the context of Devils, because I think her writing would be ideally suited to explore the seduction of Abstraction and their addiction to souls. And also because I like Devils.